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Project Reality News Project Reality news releases and announcements. |
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#41 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,472
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Unfortunately none of the new maps will have coop support. That will hopefully come not too soon afterwards.
Map packs should work fine though with v1.5! |
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#42 |
Join Date: Jan 2018
Posts: 2
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Looks great!
Odesláno z mého Mi A1 pomocí Tapatalk |
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#43 |
FH2 Developer
Join Date: Jul 2013
Posts: 88
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Good stuff, guys!
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#44 |
Join Date: Oct 2014
Posts: 153
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Are some of the other community efforts going to see the light of day in 1.5? Things like:
1) [HUD] Font Facelift by TBob https://www.realitymod.com/forum/f38...-facelift.html 2) New Vehicle Icons by CASusalTY https://www.realitymod.com/forum/f38...cle-icons.html 3) HD Skyboxes and other textures by Barr3l. https://www.realitymod.com/forum/f38...ct-envmap.html 4) Project Reality New UI by RENEGADO. https://www.realitymod.com/forum/f38...ty-new-ui.html |
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#45 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,472
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1) Nobody in team had time to take a focused look at this for implementation. Hopefully soon we can see if we can get this in or at least with a toggle.
2) No, kinda same as above I guess. 3) Never happening. We choose to focus our available computing resources elsewhere. 4) That's a concept not an actual working menu. |
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#46 | ||
Join Date: Oct 2014
Posts: 153
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Quote:
1) I tried it and now can't play without it. It really makes a HUGE difference, and it already works perfectly it would just require to update one file on PR. 2) Haven't tried it myself but seems like CASualTY put a lot of effort on it... would be a shame not to use it "officially" at some point. 3) Well that is a shame, having tried it myself it certainly brings a massive improvement to visual fidelity, also its been heavily tested on PR and shown to cause no computing resources diminishing whatsoever as these particular textures are made to use the VRAM (GPU's RAM) and currently PR uses only about 512MB of VRAM so modern GPUs run these HD Skyboxes and other textures like butter. I run them with no FPS loss, not even 1FPS and I am playing on a crappy 512MB Integrated intel GPU (Macbook pro touchbar on windows 10 bootcamp). 4) Yeah, great concept thou ![]() | ||
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Last edited by Valmont; 2018-01-29 at 17:07..
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#47 |
Join Date: Jan 2016
Posts: 169
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Few things that bothers me in manual.
First is that gray font colour. "It is even possible ammo sources deplete before you're completly rearmed." - this is very important but in manual it's barely visible and a lot of people could just ignore it. Usually in other manuals there is shiny symbol or something that will get your attention. We know how many points crate have and how many cost kit. However we don't know how many points have ammo bag and how many points need rocket, ammo bag etc. Is it better to get kit or wait for rearm my ammo bag? I don't know. |
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#48 |
Join Date: Jun 2015
Posts: 289
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Where's teh frigate at?
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#49 |
Join Date: Oct 2008
Posts: 270
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1st. I would like to congratulate ddeo and rest of team for finishing this project. Deep down I always believed this will eventually be finished.
2nd. Thank you for recognising my input into this project. |
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#50 |
Join Date: Jan 2018
Posts: 2
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Tags |
announced, bf2, project, reality, v15 |
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