|
Project Reality News Project Reality news releases and announcements. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#21 | |
PR:BF2 Developer
![]() Join Date: Oct 2012
Posts: 1,658
![]() |
![]() Quote:
![]() | |
![]() |
||
![]() |
![]() |
#22 |
PR:BF2 Contributor
![]() Join Date: Oct 2012
Posts: 1,852
![]() |
![]()
No Marder for the Bundeswehr?
![]() Falklands was never a favourite of mine, but I can live with it returning so long it plays out nice. Will there be new loading themes or will the 0.97 ones be used? The armour update is a step in the right direction I hope. I do have concerns but we'll see how it works out. Will we finally get our second HAT kit back now that well positioned tanks are more resilient than ever? Thanks for following my suggestion on adding a 2nd exit to Beirut's factory, Outlawz, but to me it doesn't appear there's a whole lot of room for the T-90 and BMP3 to work with, I believe those small walls and everything are in the way. How about you extend the road coming from the hotel area into the factory, replacing the small resting place that currently is in the way? Also release day please :P Edit: Scratch that, I overread you saying it's going to still take a few more days. |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
|
![]() |
![]() |
#23 |
Join Date: Jan 2011
Posts: 475
![]() |
![]()
Oh my shit, M16A2 DMR IDF mod !! I never expected that.
Also, finally more AK variants, finally we get Chinese and Romanian one, but quite shame there is still no M70. I also love how Falklands are looking more and more like a real thing, great job. This update looks awesome. One question though, since every now and then jets get updated, any chances MECs MiG-29 will get new skin any time soon, differentiating it from BF2 counterpart ? |
![]() |
![]() |
#24 |
![]() Join Date: Nov 2009
Posts: 389
![]()
Location: Moscow
![]() |
![]()
Great work! Outstanding!
|
![]() |
|
![]() |
![]() |
#25 |
![]() Join Date: Sep 2009
Posts: 2,735
![]() |
![]()
W H E N
H E N Also, obrez? Is that actually used in combat or are you devs just havin a giggle? |
|
|
![]() |
![]() |
#26 |
Join Date: Dec 2012
Posts: 492
![]() |
![]()
Oh boy, i cant wait to play with that new armor system.
|
Sorry i cant into English... |
|
![]() |
![]() |
#27 |
Join Date: May 2016
Posts: 876
![]() |
![]()
So hyped for this, you guys are doing such a great job!
And wtf sawed off battle rifle?! Wonder how that thing will handle! |
![]() |
![]() |
#28 |
Join Date: Mar 2009
Posts: 227
![]()
Location: The Zone
|
![]()
Never thought BF2 would even work with an updated Python version. So that's yet another PR innovation by the sound of it
![]() Also nice to hear there will be some new maps for Coop. Been waiting for coop Kashan ever since it was removed ![]() |
![]() |
![]() |
#29 |
Join Date: Oct 2016
Posts: 11
![]()
Location: Davao City
|
![]()
HOLY SH!T !!!!
|
![]() |
![]() |
#30 |
Join Date: Feb 2016
Posts: 104
![]() |
![]()
i love the slat (optically). does it have better armor values (specifically against shaped charges) in comparison to the "normal" warrior?
it would make sense to introduce it for the stryker too. looking at the armor pics, is the LAV tire area the most vulnerable? i would love to see those armor value pics for other vehicles too. some maps have significantly changed, could you include some of those as "legacy maps" (especially gaza). hyped for bamyan ![]() |
![]() |
![]() |
Tags |
announced, armor, battlefield, bf2, content, falklands, jets, project, reality, v14 |
Thread Tools | |
Display Modes | |
|
|