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Old 2016-11-24, 09:30   #21
PR:BF2 Developer
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Ason's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

Originally Posted by Camel_Caravan View Post
Wooooooooooooooo. Very hyped. Spanish voices too!

About donations. Last year there was an issue with donations ending up in a place that couldn't actually get accessed by the dev team. Has this been sorted out?

Ready to give something back for all the fun given, and to throw some cash your way, guys!
Yes that was fixed quite a while back

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Old 2016-11-24, 09:50   #22
PR:BF2 Contributor
Project Reality Beta Tester
Default Re: Project Reality: BF2 v1.4 Announced!

No Marder for the Bundeswehr? I was hoping for some more assets for it since Ger is one of the most lackluster factions in the game.

Falklands was never a favourite of mine, but I can live with it returning so long it plays out nice. Will there be new loading themes or will the 0.97 ones be used?

The armour update is a step in the right direction I hope. I do have concerns but we'll see how it works out. Will we finally get our second HAT kit back now that well positioned tanks are more resilient than ever?

Thanks for following my suggestion on adding a 2nd exit to Beirut's factory, Outlawz, but to me it doesn't appear there's a whole lot of room for the T-90 and BMP3 to work with, I believe those small walls and everything are in the way. How about you extend the road coming from the hotel area into the factory, replacing the small resting place that currently is in the way?

Also release day please :P Edit: Scratch that, I overread you saying it's going to still take a few more days.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2016-11-24, 09:50   #23

simeon5541's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

Oh my shit, M16A2 DMR IDF mod !! I never expected that.
Also, finally more AK variants, finally we get Chinese and Romanian one,
but quite shame there is still no M70.

I also love how Falklands are looking more and more like a real thing, great job.

This update looks awesome.

One question though, since every now and then jets get updated,
any chances MECs MiG-29 will get new skin any time soon, differentiating it from BF2 counterpart ?
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Old 2016-11-24, 09:59   #24
PR Server License Administrator

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Default Re: Project Reality: BF2 v1.4 Announced!

Great work! Outstanding!

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Old 2016-11-24, 10:03   #25
Supporting Member

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Default Re: Project Reality: BF2 v1.4 Announced!


Also, obrez? Is that actually used in combat or are you devs just havin a giggle?

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Old 2016-11-24, 10:06   #26

Roque_THE_GAMER's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

Oh boy, i cant wait to play with that new armor system.

Sorry i cant into English...
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Old 2016-11-24, 10:07   #27

DogACTUAL's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

So hyped for this, you guys are doing such a great job!
And wtf sawed off battle rifle?!
Wonder how that thing will handle!
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Old 2016-11-24, 10:15   #28
Michael Z Freeman

Michael Z Freeman's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

Never thought BF2 would even work with an updated Python version. So that's yet another PR innovation by the sound of it .

Also nice to hear there will be some new maps for Coop. Been waiting for coop Kashan ever since it was removed .
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Old 2016-11-24, 10:18   #29

Reymar's Avatar
Default Re: Project Reality: BF2 v1.4 Announced!

HOLY SH!T !!!!
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Old 2016-11-24, 10:25   #30
Default Re: Project Reality: BF2 v1.4 Announced!

i love the slat (optically). does it have better armor values (specifically against shaped charges) in comparison to the "normal" warrior?
it would make sense to introduce it for the stryker too.

looking at the armor pics, is the LAV tire area the most vulnerable?
i would love to see those armor value pics for other vehicles too.

some maps have significantly changed, could you include some of those as "legacy maps" (especially gaza).

hyped for bamyan.
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