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20 Aug 2019, 00:00:00 (PRT)
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Old 2018-09-13, 21:08   #11
agus92
Default Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Quote:
Originally Posted by dunem666 View Post
Current Status of development:
snip
Looking very nice! Godspeed!

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Old 2018-09-18, 22:37   #12
dunem666

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Default Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Updated Information after new changes made to map and will update the screenshots shortly with a sneak peak video soon.

dunem

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Old 2018-12-09, 16:03   #13
Raidonrai
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Default Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Any updates? o.o
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Old 2018-12-13, 14:48   #14
dunem666

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Default Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Quote:
Originally Posted by Heavy Death View Post
And WW2.

I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern.
Yes I upvote this response from you.

I hate seeing Grid / Exact alignment of structures of which is un natural to the design. This map has static placement of which is more realistic to the town in real life, alignment and zero "Grid" and snap to grid type statics.

dunem

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Old 2019-01-02, 23:22   #15
dunem666

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Default Re: [Map] Aulnay de Saintonge (2KM) (WIP)

In process of the "Final touches" which involves a LOT of detailed terrain painting and alignment of some statics such as walls etc.

I need help with Advanced lightmapping, Navmeshing (hoping Double_13 can help)

dunem

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