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Old 2018-06-03, 06:09   #71
DogACTUAL

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Default Re: [Map] Test Bootcamp (1km) [Released]

What are the differences?

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-06-03, 07:30   #72
agus92
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-DEV]Arab View Post
It's not tested in a server environment, but *hopefully*
Thanks

I expect we will test it shortly, we'll report.

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Old 2018-06-03, 07:55   #73
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by DogACTUAL View Post
What are the differences?
Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes

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Last edited by [R-DEV]Arab; 2018-06-03 at 08:03..
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Old 2018-06-03, 14:18   #74
tobi-the-fraggel
PR Server License Moderator
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-DEV]Arab View Post
Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes
I just download the bootcamp again and the archives in there have a modification timestamp from 2013. Sure the link got updated with your updated version?

Code:
total 21965
drwxrwxr-x  3 prbf2 prbf2        8 Jun  3 14:17 ./
drwxrwxr-x 82 prbf2 prbf2       83 Jun  3 14:15 ../
-rw-rw-r--  1 prbf2 prbf2 18582063 Aug 16  2013 client.zip
-rw-rw-r--  1 prbf2 prbf2  1653866 Aug 15  2013 common_client.zip
drwxrwxr-x  2 prbf2 prbf2       15 Aug 16  2013 info/
-rw-rw-r--  1 prbf2 prbf2   607677 May  8  2013 objects_client.zip
-rw-rw-r--  1 prbf2 prbf2  2395005 Aug 10  2013 objects_server.zip
-rw-rw-r--  1 prbf2 prbf2   348825 Aug 16  2013 server.zip

That's the link I used. https://files.realitymod.com/maps/test_bootcamp.zip


EDIT: Just to confirm previous testings:

?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
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Last edited by tobi-the-fraggel; 2018-06-03 at 14:47..
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Old 2018-07-11, 18:29   #75
tobi-the-fraggel
PR Server License Moderator
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by tobi-the-fraggel View Post
Sure the link got updated with your updated version?
I used the link again to download the map. Now it is updated and shows more recent timestamps.

?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
― Douglas Adams
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Old 2018-11-21, 18:30   #76
Biggest_boss

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Default Re: [Map] Test Bootcamp (1km) [Released]

I think it would be a good idea to add a humvee or a vehicle to go through the runway faster so you can reach the planes faster
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Last edited by Biggest_boss; 2018-11-21 at 19:43.. Reason: Sorry,confused thread with the test airfield one.
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Old 2020-05-02, 20:18   #77
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: [Map] Test Bootcamp (1km) [Released]

Updated for v1.6 with I believe all vehicles in game (outside air) and likely some other changes since last version.

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Old 2020-07-22, 02:40   #78
lao
Default Re: [Map] Test Bootcamp (1km) [Released] - v1.6

Thanks for the map!

A question: I cannot request a sniper kit, "unavailable to your forces right now", is there a way around this?
Another question: on some maps (Xinjian COOP for instance) it is possible to one-man APCs. Could it be accomplished on Bootcamp? Or is "rcon debug", "rcon oneman" in chat still the only way?


Btw, do destructible targets on the shooting range emulate a torso without body armor?
And are they soldier-size or bigger?
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Last edited by lao; 2020-07-22 at 04:57..
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Old Today, 14:49   #79
Lithiums
Default Re: [Map] Test Bootcamp (1km) [Released] - v1.6

I have downloaded this map and put it in the folder correctly as shown in the videos on youtube. But i have a problem. the Test Bootcamp map doesnt show up in the list of maps in-game but the Test Airfield map is available and I have played it. Can anyone help please?
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Old Today, 15:15   #80
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: [Map] Test Bootcamp (1km) [Released] - v1.6

If you are trying to start it in the Cooperative gamemode it won't work. Only Deployment.

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