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19 Sep 2019, 00:00:00 (PRT)
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Old 2019-03-02, 14:07   #11
RENEGADO
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Good to know that you are guys are working on the menu, i didn't had time because of uni and later i lost the files to modify it and the links were down.
Not only that, but people were showing up upgrading the fonts and icons, so i also decided to wait and see them finished with that too.

About the design, i see that you used the color scheme from the launcher, i had the same idea back then, but i couldn't figure out a good way to implement that in the in-game UI. I thought it was going to look a bit weird to have those blue colors around that.
But i guess it was just me picnicking too much to unify everything

Kafr Halab looks nice! I loved the lighting.

Great work everyone! I'm looking forward to WW2, i'm sure it will be hell a lot fun, missing the old beta already, ehe.
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Old 2019-03-02, 14:15   #12
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by AlauraLoveless View Post
So whatever happened to the ship? Because the ship looked cool. In conclusion!

SHIP WHEN NANI?!?
Still in the works, won't be in v1.6 but should be in sometime after that.

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Old 2019-03-02, 14:28   #13
PatrickLA_CA

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

WOW, 1.6 will be a real treat. Awesome work guys, can't wait to play it!

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Old 2019-03-02, 15:30   #14
3===SPECTER===3

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Great work guys. Those BGF assets looks awesome. Where did you guys get your markings for the trucks and jeeps? I see the GMC has markings for the ASCZ, The Advanced Section Communication Zone, aka, the famous “Red Ball Express,” which is cool.

I just have one question about the jeep since markings really interest me Did you pull them from a specific photo or model? Because they're very unique atm, and since it will be on all Jeeps in the game, it might be best to go for a more 'typical' marking system.

Spoiler for Jeep Markings:
]The registration number on the side starts with a 4, but Jeeps typically had the prefix 20, which stood for ‘reconnaissance’ followed by the vehicle’s registration number. (Typically 6 digits for a later war jeep).

Also, the unit markings on the bumper seem to be missing the company and vehicle number on the left side. Typically you'll see an 'A-8' for Alpha Company 8th vehicle placed there like in this photo

Tho the 320th was a Glider Field Artillery Battalion, and afaik they were attached to the 325th Infantry Regiment from Normandy onward. I don't know if you guys have maps before '44 yet, so it might just be best to use 325 instead, like this photo from Normandy


I just wanted to point it out since it interests me. Great work!

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Old 2019-03-02, 15:46   #15
KaB
Retired PR Developer

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Nice work! Especially those animations.

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Old 2019-03-02, 16:14   #16
Ts4EVER
FH2 Developer
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Cool stuff!

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Old 2019-03-02, 19:01   #17
SShadowFox

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

These are great news, looking forward to being able to check those goodies in game.

By the way, some Dev blogs seem to be broken to me, including the one regarding the new Mi-8 models.


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 2019-03-02, 19:57   #18
cribbaaa

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

I'm glad to see that you're cleaning up the UI.

The menu buttons should probably align with the logo, like so;

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Old 2019-03-02, 22:14   #19
Bastiannn

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

I think it goes without saying that its very nice to keep us updated with so many details about the upcoming patch.

A question would be, since from the last update some numbers have doubled or tripled in the Bug/Feature/Task department (understandably so with the time between it), do you foresee them to further majorly increase? At least in the Feature/Task category, since Bugs are unpredictable.

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Old 2019-03-03, 13:03   #20
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by Bastiannn View Post
A question would be, since from the last update some numbers have doubled or tripled in the Bug/Feature/Task department (understandably so with the time between it), do you foresee them to further majorly increase? At least in the Feature/Task category, since Bugs are unpredictable.
As explained in the text before the image, in the last status update we only showed the WW2 bugs/features and tasks in our image. This time however, since we have merged our WW2 development branch with our main development branch for v1.6 we now merged all issues for WW2 with those for v1.6 that have nothing to do with WW2 theater. Hence the heavy increase in numbers.

But yeah overall I'd say we are in feature lock territory where we don't allow anyone to consider any more big features or content additions for v1.6 to be added to the pile, unless they are complete and easy and don't require much testing. Bugs and tasks can always be added if we find additional things that really need to happen before release.

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