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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2021-04-02, 00:29   #21
friendly
Default Re: PR:BF2 v1.6.5.0 Changelog

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Old 2021-04-02, 01:37   #22
Chaziz

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Default Re: PR:BF2 v1.6.5.0 Changelog

This update looks interesting. In my opinion Flat Earth map shoud be kept despite April's Fool. Also HUD needs some polishing but i really like the new style. About the C key giving issues it aint something unfixable. Take your time DEVS you did outstanding!

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Last edited by Chaziz; 2021-04-02 at 07:40..
Old 2021-04-02, 09:36   #23
Souls Of Mischief

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Default Re: PR:BF2 v1.6.5.0 Changelog

Time and time again the DEVs outdo themselves. Bravo!

http://imageshack.us/a/img585/3971/r0mg.jpg
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Old 2021-04-02, 10:03   #24
Deviro
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Default Re: PR:BF2 v1.6.5.0 Changelog

I know everybody wants to complain about the new UI changes, I would like to say to you devs - please wait a week before you even consider thinking about reverting these changes. I feel like in a week or so people will start getting used to it.
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Old 2021-04-02, 10:04   #25
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.6.5.0 Changelog

PR:BF2 v1.6.5.1 Changelog (2021/04/02)
-----------------------
General:
  • Added back transparency to in game map.
  • Removed blur from focus to prevent game freezing.
  • Fixed sometimes being able to use focus on scoped weapons.
  • Fixed sometimes optics shader not activating after using BUIS.
  • Fixed crash when deactivating thermals.
  • Fixed HUD getting cut off on square aspect ratios.

Kits:
  • Fixed Hamas engineer IED not rearming.

Vehicles:
  • Fixed LG missiles not working correctly.

Levels:
  • Flat Earth:
    • Fixed crash when opening options.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-04-02, 12:02   #26
Danesh_italiano
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Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.6.5.1 Changelog (2021/04/02)
-----------------------
General:
  • Added back transparency to in game map.
Nooooo wayyyyyy. This nerf got reverted

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2021-04-02, 17:17   #27
ObeerBongKenobi
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Default Re: PR:BF2 v1.6.5.0 Changelog

still no muttrah city ins mode just kidding. thanks for fixing the thermals crash and all the aforementioned.

I noticed this new menu is really hard to see all the squads in one screen. I am constantly fumbling around trying to scroll to find the friendly whos shooting me. Is there a way to make the squad list menu smaller so you can see all 9 squads on one screen instead of scrolling? too much scrolling!!!!
You can only see 2 sqds and their contents at a time now.
Attached Images
File Type: bmp menu.bmp (274.5 KB, 15 views)

=MeRk= DR.WANKENSTEIN
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Last edited by ObeerBongKenobi; 2021-04-02 at 17:55..
Old 2021-04-02, 21:29   #28
Magn1fico
Supporting Member
Default Re: PR:BF2 v1.6.5.0 Changelog

Thanks for the iron sight zoom, always wanted this feature in game.

I agree, though, with those who say that new HUD is too small. Although it looks neat, for me personally it's small to a point that it is uncomfortable to look at squad menu or scores. Could we maybe stretch it to the bottom of the screen at least? That would be some kind of compromise.

Otherwise, great job!
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Old 2021-04-03, 00:37   #29
vonLidl
Default Re: PR:BF2 v1.6.5.0 Changelog

I like the bugs.

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Old 2021-04-03, 13:02   #30
Iguanadjy

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Default Re: PR:BF2 v1.6.5.0 Changelog

What is the exhaustive list of all the changes you made that you wanted us to find out? I’m kinda curious if I ever missed something really

Did you change some map processing? cause I got better FPS on Kafr Haleb, Khami and Soul Rebel now


Supporting this game since 0.6 Never gonna give up!
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