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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2017-04-17, 13:30   #11
sweedensniiperr
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Default Re: PRstats site idea

Is it possible to take into account time played? I mean, those that can play 4 hours everyday will obviously have more kills.

Not to humblebrag here, I wouldn't be on any leaderboard anyway.

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Old 2017-04-17, 14:25   #12
YAK-R
Project Reality Beta Tester
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Default Re: PRstats site idea

It's pretty meaningless, but still kinda fun to play around with. Clearly boiling down the game to just kills and deaths is pretty misleading.

But nice work, would love to see it fleshed out further
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Old 2017-04-17, 14:47   #13
[R-MOD]FFG
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Default Re: PRstats site idea

I think it has its uses. But CO-OP is a joke xD

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Old 2017-04-17, 15:03   #14
Jacksonez__

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Default Re: PRstats site idea

Gametracker was able (at some point) to show played hours and so on even for PR servers.

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Old 2017-04-17, 16:56   #15
[R-DEV]Mineral
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Default Re: PRstats site idea

FH2's tracker really worked with custom server side code. Which is really the only real way to do proper stat tracking. PRSPY is simply incomplete and outside of a few items doesn't offer much at all.

Nice start however, i like it!

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Old 2019-05-02, 02:33   #16
fenriz9000
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Default Re: PRstats site idea

is this idea is forgotten?
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Old 2019-05-02, 10:29   #17
[R-DEV]​Suchar
PR:BF2 Developer
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Default Re: PRstats site idea

I heard that someone(tm) in PRTA is working on a similar project, but the database will be taken from tracker files, not PRSpy.



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Old 2019-05-02, 15:45   #18
Wicca
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Default Re: PRstats site idea

As long as it's used for some sort of automatic balancing instead of e-penis growth..


Xact Wicca is The Joker. That is all.
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Old 2019-05-03, 10:48   #19
Filamu
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Default Re: PRstats site idea

Tbh, the attitude of some players changed for the worse when we had prstats for a few months.
I am quite happy we don't have any site showing kills and deaths based on that.
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Old 2019-05-03, 12:18   #20
UncleSmek

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Default Re: PRstats site idea

I can imagine how it might have been.. But cant we simply come up with a ranking system based on points you get from doing all the stuff you do in PR? I mean killing is going to be a part of it but it can be nerfed to the point that killing in and of itself wont get you to the higher ranks
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