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Old 2014-08-13, 17:54   #31
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Brooklyn-Tech View Post
C4 can kill crates as well.

Giving the Russian specialist more nades will make it more unbalanced from others than taking a shotgun away from him.

by the way, who even said it's the specialist's job to kill crates?? anyone could do that.
C4 takes time to deploy and can't be thrown.

Grenades isn't overpowered by themselves. Having two more nades is good asymmetrical balance to shotgun.
If you get butthurt from 4 grenades, you have time to run away.

By the way no one only use grenades for killing crates.

Go kill a crate with only medic kit.
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Old 2014-08-13, 20:06   #32
Murphy

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Default Re: Russian Breacher Class

You can destroy crates with 60-90 5.56 rounds. The shotgun doesn't need to be part of the RUS breacher kit to make the kit usefull, did we all forget about the ROPE!? Can't get through, go over...

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Old 2014-08-14, 02:17   #33
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Murphy View Post
You can destroy crates with 60-90 5.56 rounds. The shotgun doesn't need to be part of the RUS breacher kit to make the kit usefull, did we all forget about the ROPE!? Can't get through, go over...
60-90 rounds is neither viable nor efficient.

The kit is lacking something; it's about balance.
It's not like how all the 900rpm NATO guns are way more overpowered in cqb(with the current recoil system) than anything that shoots slower. And how Russian HAT kit has an effective range of 300m at most.
AK has lower recoil stat on-paper so it's easier to use at long range with semi-auto(and has BUIS even though the scope covers a lot of the screen), and RPG-7 with tandem warhead has 2 rounds for more close-range killing power.

^They almost made up for what would be blatant imbalance.

What does Russian Breacher get in-return for not having shotgun? Nothing.
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Old 2014-08-14, 11:04   #34
Brooklyn-Tech
Default Re: Russian Breacher Class

Quote:
Originally Posted by ComradeHX View Post
60-90 rounds is neither viable nor efficient.

The kit is lacking something; it's about balance.
It's not like how all the 900rpm NATO guns are way more overpowered in cqb(with the current recoil system) than anything that shoots slower. And how Russian HAT kit has an effective range of 300m at most.
AK has lower recoil stat on-paper so it's easier to use at long range with semi-auto(and has BUIS even though the scope covers a lot of the screen), and RPG-7 with tandem warhead has 2 rounds for more close-range killing power.

^They almost made up for what would be blatant imbalance.

What does Russian Breacher get in-return for not having shotgun? Nothing.
Why do you HAVE to get something? what if some kits in some factions are not as good as others while other thing in the faction may balance it out (or not). This is Project Reality FFS, I thought people in this game knew how to deal with imperfect situations.

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Old 2014-08-14, 11:24   #35
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Brooklyn-Tech View Post
Why do you HAVE to get something? what if some kits in some factions are not as good as others while other thing in the faction may balance it out (or not). This is Project Reality FFS, I thought people in this game knew how to deal with imperfect situations.
If you ever learned to read; I'm sure I posted something about "balance."

In case you have not noticed; infantry for RusFed in-game is already underpowered unless it's against scopeless kits of IDF.


Ever heard of...INFANTRY Layer maps?
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Old 2014-08-14, 13:21   #36
[R-MOD]Nate.
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Default Re: Russian Breacher Class

I play breacher all the time. No problems with the Russian one at all. Not being able to shotgun crates is not really a significant imbalance/disatvantage. Just pick up one of the kits that are always next to enemy crates and nade them. Job done.

I take an AK/G3/QBZ over an M4 anytime.

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Old 2014-08-14, 13:26   #37
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Nate(GER) View Post
I play breacher all the time. No problems with the Russian one at all. Not being able to shotgun crates is not really a significant imbalance/disatvantage. Just pick up one of the kits that are always next to enemy crates and nade them. Job done.

I take an AK/G3/QBZ over an M4 anytime.
Crate isn't the only use for shotgun just like how it's not the only use for grenade.

I actually DO take AK over M4 anytime; but that's because it's not easy mode and U.S. army voices are annoying(and not funny like the old British voices).
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Old 2014-08-14, 14:20   #38
Brooklyn-Tech
Default Re: Russian Breacher Class

Quote:
Originally Posted by Nate(GER) View Post
I play breacher all the time. No problems with the Russian one at all. Not being able to shotgun crates is not really a significant imbalance/disatvantage. Just pick up one of the kits that are always next to enemy crates and nade them. Job done.

I take an AK/G3/QBZ over an M4 anytime.
this.

people make problems out of the smallest things. if only they put in half the effort into thinking of ways to improve the insurgency gamemode for both sides or thinking of ways to improve teamwork in the game as a whole instead of trying to make their personal kits and guns better.

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Old 2014-08-14, 16:36   #39
ComradeHX
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Default Re: Russian Breacher Class

Quote:
Originally Posted by Brooklyn-Tech View Post
this.

people make problems out of the smallest things. if only they put in half the effort into thinking of ways to improve the insurgency gamemode for both sides or thinking of ways to improve teamwork in the game as a whole instead of trying to make their personal kits and guns better.
PR is a FPS; if you can't get smallest things correct then you already failed.

Now stop bitching about your failure in denouncing the importance of balance.
This is the feedback section; downplaying your lack of need for balance does not make you seem a better player, it makes you seem like an idiot who only plays on the better side of the imbalance who does not want his advantage over other side taken away.

I made a thread about insurgency, in case you have not noticed.
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Last edited by ComradeHX; 2014-08-14 at 16:44..
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Old 2014-08-18, 16:39   #40
Markunator
Post Re: Russian Breacher Class

Quote:
Originally Posted by Brisk187 View Post
According to wikipedia(lol) shotguns aren't used by the Russian Ground Forces.

Though I have reason to believe that because the dev team is pretty knowledgable on modern military equipment, especially when it comes to the russians. If they removed the shotgun, wikipedia is probably right.
If they don't use shotguns, it seems odd that they make them. Like the Saiga-12K, for instance. I think the Breacher class should use that.
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