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Old 10-14-2017, 01:15 AM   #41
chrisweb89
PR Server License Moderator
Default Re: Route E-106 Beta

Tbh, the tank as a whole isn't too much of a problem, especially dependant on flags. It's easy to flank and the forest gives some decent hiding spots. The biggest issue is it being directly at the start and an aggressive tank rushing down the main road.
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Old 10-15-2017, 09:46 AM   #42
Bullseye2550

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Default Re: Route E-106 Beta

just needs a good coordination.

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Old 10-15-2017, 03:00 PM   #43
fecht_niko
Banned
Default Re: Route E-106 Beta

Quote:
Originally Posted by Bullseye2550 View Post
just needs a good coordination.
LAT > Dogactual

No matter if he is in CAS or tank, he gets rekt by LATs
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Old 10-15-2017, 06:11 PM   #44
[R-CON]X1 Spriggan
PR:BF2 Contributor

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Default Re: Route E-106 Beta

Unfortunately there is no simple way to have a good time delay on a tank with no respawn. It is possible to delay if by a few minutes by linking it to a flag capture, but it doesn't work with the multiple flag layouts I have atm.

Although good teams and players can take out a tank as the video you have shown proves, the occurrence of total Russian domination has happened many consecutive times and is simply not fun for uncoordinated teams. The next iteration of the map will have a few less heavier assets to focus more on inf gameplay and be more standardized to other PR maps of this type.


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Old 10-16-2017, 02:51 AM   #45
Heavy Death
Default Re: Route E-106 Beta

Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works.

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Old 10-16-2017, 08:18 AM   #46
viirusiiseli
Banned
Default Re: Route E-106 Beta

Quote:
Originally Posted by Bullseye2550 View Post
just needs a good coordination.
So you're saying...

Blind and stupid tank < Any HAT+LAT?

Who'd have thought
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Old 10-16-2017, 08:37 AM   #47
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
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Default Re: Route E-106 Beta

Could utilize good comms aswell.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 10-16-2017, 10:13 AM   #48
[R-CON]X1 Spriggan
PR:BF2 Contributor

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Default Re: Route E-106 Beta

Quote:
Originally Posted by Heavy Death View Post
Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works.
Ohhhh didn't know that. : ponder: : ponder:


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Old 10-16-2017, 05:13 PM   #49
Heavy Death
Default Re: Route E-106 Beta

But i do these changes in notepad++, not the editor - Editor might crash if he sees duplicate CPIDs.

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Old 10-16-2017, 05:16 PM   #50
[R-DEV]Mineral
PR:BF2 Lead Designer
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No crashes, just an annoying spam message in the console that lags the editor.

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