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Old 05-22-2017, 10:14 AM   #1
Rabbit
Default Battle of Ia Drang

Any chance on one of the layers (alt) we could get it that only 2 of the 3 flags (cutoff,creekbed, southern flank) are active during a match? I feel like a chicken with its head cut off on the map as US just running back and fourth between the flags trying to hold them rather than progressing to the next flags.

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Old 05-22-2017, 10:19 AM   #2
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Battle of Ia Drang

There are no next flags.

Quote:
ObjectTemplate.setControlPointName cpname_battle_of_ia_drang_aas64_nvatunnels
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.radius 70
ObjectTemplate.controlPointId 301
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.OnlyTakeableByTeam 1
Quote:
ObjectTemplate.setControlPointName cpname_battle_of_ia_drang_aas64_nvacamp
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.radius 70
ObjectTemplate.controlPointId 307
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.OnlyTakeableByTeam 1

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Old 05-22-2017, 10:23 AM   #3
Rabbit
Default Re: Battle of Ia Drang

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
There are no next flags.
Seems there is no point in why I ever assaulted the tunnels then....

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Old 05-22-2017, 10:36 AM   #4
[R-DEV]AlonTavor
PR:BF2 Developer
Default Re: Battle of Ia Drang

Quote:
Originally Posted by Rabbit View Post
Seems there is no point in why I ever assaulted the tunnels then....
To camp the non-blocked spawn of course.
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Old 05-22-2017, 10:37 AM   #5
Rabbit
Default Re: Battle of Ia Drang

Quote:
Originally Posted by [R-CON]AlonTavor View Post
To camp the non-blocked spawn of course.
Just wanted to disrupt the attacks coming to cutoff

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Old 05-22-2017, 11:27 AM   #6
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: Battle of Ia Drang

Quote:
Originally Posted by [R-CON]AlonTavor View Post
To camp the non-blocked spawn of course.
It is a rally point and get overrun. Or atleast it should be

Anyway I agree that there is no point in attacking flags for USA other than Mel Gibson impersonations. We need to add bleed if all three flags capped or make the last flags capable. I mean in the movie they attack tunnels

ALT with less flags or king of hill over only US command is not a bad idea.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-24-2017, 04:51 PM   #7
FlyingR
Default Re: Battle of Ia Drang

So I wasn't the only one noticing a lot of back and fourth running by the US. Capping the US Command could be a cool plot twist!
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Old 05-24-2017, 06:46 PM   #8
tankninja1

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Default Re: Battle of Ia Drang

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Anyway I agree that there is no point in attacking flags for USA other than Mel Gibson impersonations. We need to add bleed if all three flags capped or make the last flags capable. I mean in the movie they attack tunnels
You mean the way the map was when it was first released?

I have always been puzzled as to why it was changed. Seems very asymmetrical in a very annoying way.

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Old 09-24-2017, 12:23 PM   #9
Lugi
Default Re: Battle of Ia Drang

This map is just not suited to this many players, while the fighting is basically spread out along the 1 kilometer line formed by 3 flags.
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Last edited by Lugi; 09-24-2017 at 07:38 PM..
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Old 09-24-2017, 06:45 PM   #10
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: Battle of Ia Drang

Quote:
Originally Posted by Lugi View Post
This map is just not suited to this many player, while the fighting is basically spread out along the 1 kilometer line formed by 3 flags.
Theres much smaller maps that servers run with 100 players.

Spreading the flags across 1km on a 2km map allows for squads to move around the main conflict and flank.

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