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Old 07-03-2017, 03:40 PM   #1
LiamNL
Default Route E-106 Beta

IMHO Assets are a bit onesided as the Russians get 2 more apcs (granted those are MTLBs) and a Hind E. Which in itself is a pretty powerfull asset with only handheld AT and AA + deployables to counter it. Whilst the US gets a littlebird with miniguns. Not even missiles, whilst the enemy has a 2 hit taking missile spamming pintle mounted gun. Whilst I do get the concept of assymetrical warfare, I do find this kind of strange with the whole minigun littlebird vs armored flying tank which has 2 seats with weaponry.

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Old 07-03-2017, 04:11 PM   #2
happygoogleboy2
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Default Re: Route E-106 Beta

get rid of cas and tanks gg ez
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Old 07-03-2017, 05:16 PM   #3
DogACTUAL
Default Re: Route E-106 Beta

Give the birdy a 10 min respawn or give us two with 20 min respawn.
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Old 07-03-2017, 05:34 PM   #4
[R-CON]​X1 Spriggan
PR:BF2 Contributor

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Default Re: Route E-106 Beta

If you take a look the map as a whole, both factions are very close in terms of fire power and utility. While the Russians do have an extremely powerful CAS chopper capable of destroying the entire US asset list, the US have blackhawk on a very low respawn timer giving them an enormous advantage of logistics. The US Army can easily move infantry squads around and provide them with low risk logistical support. As for the extra APCs the russians get, the US have a very powerful Mrk19 along side the two .50 cal HMWVEES.

Russians on the other hand have 3 logi trucks, spreading their logistical capabilities thin compared the US. On certain flag layouts of the map, logistics alone can easily make up for the lack of airborne firepower.

For the moment, I'm very close to removing the Little Bird all together because I'm not a fan of air sound pollution when playing PR. But my past few experiences in the game with it have been positive and I think people are having a lot of fun with it.

Quote:
Originally Posted by happygoogleboy2 View Post
get rid of cas and tanks gg ez
There is also an INF layer.


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Last edited by [R-CON]X1 Spriggan; 07-05-2017 at 02:50 PM..
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Old 07-03-2017, 07:13 PM   #5
DogACTUAL
Default Re: Route E-106 Beta

Please leave the birdy alone, it makes the map unique because it is the only one of its kind ingame right now (guns only). It also fits the map quite well, doing gun runs in this nice looking woods.
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Old 07-03-2017, 07:14 PM   #6
Kingy

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Default Re: Route E-106 Beta

I can imagine the INF layer being rather fun, the map itself is quite nice. But at the moment the assets totally ruin it.

Quote:
While the Russians do have an extremely powerful CAS chopper capable of destroying the entire US asset list, the US have blackhawk on a very low respawn timer giving them an enormous advantage of logistics.
You don't really think this is clever balancing, do you?


I'd also add that the first two flags for the US are far too close together (Gas Station and South Village).

With the assets rethought and a few tweaks to the flag layouts this could be a pretty good map.
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Old 07-04-2017, 04:18 AM   #7
fecht_niko
Banned
Default Re: Route E-106 Beta

good looking map.

too many assets on all layouts.
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Old 07-04-2017, 05:54 AM   #8
projectmundus
Default Re: Route E-106 Beta

I would like if there's no tanks
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Old 07-04-2017, 07:05 AM   #9
viirusiiseli
Banned
Default Re: Route E-106 Beta

Quote:
Originally Posted by [R-CON]X1 Spriggan View Post
If you take a look the map as a whole, both factions are very close in terms of fire power and utility. While the Russians do have an extremely powerful CAS chopper capable of destroying the entire US asset list, the US have blackhawk on a very low respawn timer giving them an enormous advantage of logistics. The US Army can easily move infantry squads around and provide them with low risk logistical support. As for the extra APCs the russians get, the US have a very powerful Mrk19 along side the three .50 cal HMWVEES.
Let me tell you that you can give US 5 tanks and 8 bradleys if you want, a good hind pilot will kill every single one of those without a problem and the US will still be left sucking on their thumbs losing the game with no assets left.

The Hind-E in that map is difficult to balance, if you add a HF kiowa, all russian armor is obsolete. If you add an avenger, the hind will most likely not live for longer than 5 minutes. The only thing I think would serve the map better is 2 minigun+rocket LBs at 3:40 to keep the Hind busy.

I mean, the hind will still win them most likely, but at least it wont be right up armors ass right away on 3:40 when the tank spawns.

The LB with only miniguns can hover behind the Hind and keep shooting at it all it wants, the hind pilot wont have to care bc the damage is basically nothing. If it starts to annoy you after getting hit by all the 600 rounds you just turn around and .50cal it.

All that said, the map needs more thought out assets other than CAS. Removing a few APCs from the STD layer should do it.

Quote:
Originally Posted by [R-CON]X1 Spriggan View Post
because I'm not a fan of air sound pollution when playing PR
lmao are you serious? is this your rationale for placing assets?
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Last edited by viirusiiseli; 07-05-2017 at 08:50 PM..
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Old 07-07-2017, 10:52 PM   #10
obpmgmua
Default Re: Route E-106 Beta

It's like saarema but worse.

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