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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2014-04-29, 00:50   #21
carmikaze
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Default Re: PR mumble speech effect suggestion (#2?)

Quote:
Originally Posted by [R-DEV]-=anders=- View Post
Im in for the idea, if we can make it "tickable" in the settings.
^this

and

Quote:
Originally Posted by Spook View Post
Yeah i always wished to have that ingame, also I would like to hear people speak local even when they talk via radio. Much more immersive to hear the other squads screaming stuff into their radio and actually a good way to pick up intel your squad might not had before.
^this
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Old 2014-05-05, 14:43   #22
Beee8190
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Default Re: PR mumble speech effect suggestion (#2?)

Quote:
Originally Posted by [R-DEV]-=anders=- View Post
Im in for the idea, if we can make it "tickable" in the settings.

That's the spirit! Appreciate you guys will look into it


Quote:
Originally Posted by IWI-GALIL.556FA View Post
^ I wouldn't want either, just like the mumble cues that were added, kind of pointless. It wouldn't bother me if there wasn't so much spam as it is, but this would compound the problem.

Am I reading that right that not only are you against optional feature but blame mumble for being abused by other players


SL / CO commands - I think that could work as well but initially, I meant the chatter would be used within squads for full immersion but if that can't be done SL / CO would work just as good
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Old 2014-05-05, 16:24   #23
Ghostwolf

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Default Re: PR mumble speech effect suggestion (#2?)

What's about forcing local mumble everytime someone speaks squadchat/squadleaderchat?
Would be kind of cool, if non-squadleaders could hear squadlead chat.
For training and it is more realistic?

EDIT:
Oh...I skipped page 2^^

Quote:
also I would like to hear people speak local even when they talk via radio. Much more immersive to hear the other squads screaming stuff into their radio and actually a good way to pick up intel your squad might not had before.
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Old 2014-05-05, 16:57   #24
Inspektura43
Banned
Default Re: PR mumble speech effect suggestion (#2?)

Imagine you are flying full trans helicopter and you start talking to the people in your squad.
Everyone in the trans heli will hear you and this feature will only cause more spam.
Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
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Old 2014-05-05, 17:32   #25
[R-CON]​Spook
PR Tournament Management
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Default Re: PR mumble speech effect suggestion (#2?)

I don't get the problem. Local has lower volume than squadchat and in a moving trans vehicle the local is very low anyways. I wouldn't mind hearing people next to me talking while I am speaking to my squad. It often happens already anyways. People talking in trans vehicles via local, and me talking to my squad. It never bothered me nor made me have problems to understand my squadmates, since its much more quiet.

Quote:
Originally Posted by Inspektura43 View Post
Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
Nothing is ever going to top this:

https://www.realitymod.com/forum/f10...iscussion.html

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Old 2014-05-05, 17:49   #26
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR mumble speech effect suggestion (#2?)

Quote:
Originally Posted by Spook View Post
He did ended up modelling the Bren for falklands
Don't you think you could have brought something a little more practical? - Project Reality Forums

But yeah that thread made my brain spin as well.

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Old 2014-05-05, 19:35   #27
Ghostwolf

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Default Re: PR mumble speech effect suggestion (#2?)

The minimal local chatter will cause more noise, but I wouldn't identify it as spam.
1) It is ingame chatter which fulls up the atmosphere
2) In your example it is in a very load enviroment, where this chatter will not dominate the sound coulisse.

In my opinion it would be just another great detailed feature of PR

Quote:
Originally Posted by Inspektura43 View Post
Maybe think about something before you suggest it, that was the most stupid idea suggested so far.
Well I think Spooks idea is really good and quite smart, don't you think?
We can express our opinions without insulting others Try it! It's not that hard.
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Old 2014-05-05, 20:33   #28
Brainlaag

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Default Re: PR mumble speech effect suggestion (#2?)

Quote:
Originally Posted by Ghostwolf[GER] View Post
Well I think Spooks idea is really good and quite smart, don't you think?
We can express our opinions without insulting others Try it! It's not that hard.
That would imply he has to consider other opinions next to his own, UNACCEPTABLE!
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Old 2014-05-05, 21:36   #29
[R-MOD]Nate.
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Default Re: PR mumble speech effect suggestion (#2?)

I would very much prefer this:

Squadleader talks to Squadleader / Commander: Automatically transmit local aswell.
Squadmember talks to Squadmember: DO NOT transmit local aswell.

This way, the Squadmembers hear when their Squadleader is talking to other Squads insted of just him being silent. Sometimes you wonder why your Squadleader is not saying anything, when actually it is due to him talking to the CO and other squads. If Squadmembers know he is talking to other SL/CO, they would know what's going on and it also adds to immersion.

Transmitting the Squad-VOIP in local aswell would cause way too much confusion imo. Just imagine the usual bunch of PR-players running around on a 2km map. It's a huge mess. Local mumble is just fine for transmitting relevant information.

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Old 2014-05-05, 23:52   #30
Ghostwolf

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Default Re: PR mumble speech effect suggestion (#2?)

I see your point with Squadmumble+Localmumble confusion problem, but maybe trial-and-error?
Furthermore: Is there a lag between squad+local mumble? Since that would make the decision quite easy
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