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Old 2014-01-11, 16:01   #1
carmikaze
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Default [Insurgency] suggestion thread

Since I really really look forward to the Insurgency mode down the line, I thought about how it could look like in Project Reality 2 and want to share my thoughts on it here.

Please note that those are really just suggestions, I'm open for any criticism Feel free to use this thread to post your own suggestions.

1. An excerpt from insurgency gameplay, how it could look like.

You're playing as a civilian who grabbed an AK at a weapon cache and moved into a small afghan town with lots of AI civilians. You get the intel that a US infantry unit, supported by uparmored vehicles, patrols near that afghan town in order to find a weapon cache. You decide to take your AK and set up an ambush with some other dudes. During the firefight, you realize that the US defensive fire is too overwhelming and retreat back into the town. You throw away your AK, and blend into the civilian crowd. A few minutes later the convoy is heading right into the city.

The US inf has the ability to search civilians for hidden weapons and gunshot residues, and thus can also search you. If you attempt too flee, the US troops will probably notice and hunt you down. If you're unlucky, some civilian AIs will tell that they saw a dude (you) in their town, who they never saw before (this will give the US infantry a hint, that there are insurgents present at their location).

Now you have to act as inconspicious as possible, so the US troops will not notice that you're not an AI. (For example, there could be a "walk button", which lets you walk like civilian AIs. Every hasty and thoughtless move will make you more suspicious.) You have to get out of that town as fast as possible, or hide somewhere.

If you're unlucky, you'll be searched. If that's the case, a US gi, equipped with a gadget to detect gunshot residues, will discover that you fired a gun - you'll get arrested. Of course, since the search of civilians is a bit more time expensive and more risky (they could get ambushed again or walk into an IED), it would be more rewarding for the US team, and they would get much more Intelpoints than by just killing infantry (like in PR:BF2). (This is also pretty logical - a civilian could have got his AK from the insurgent cache, so he might know where it is. Of course, the arresting of only one civilian in the described way won't immediately unveil the cache location.) More Intelpoints mean that Blufor will find the cache quicker.

Suddenly, a US specialist observes a civilian (a dude who assisted you in the ambush), who is walking to a vehicle. The specialist is moving up to him, the civilian notices that and runs to the vehicle. Since AIs normally don't run when no firefight is going on, the specialist knows that he's not AI and shoots him with his tazer, in order to arrest him.


The difference between civilians and insurgents


Civis

Since you spawned as a civilian, you obviously have civilian clothes. The advantage of that is that you can easily blend into the crowd. The disadvantage could be that you may only request one weapon from a cache, and since insurgents have better "connections" than normal civis like you, only the insurgents will get the "good stuff" like RPGs, MGs. You can only request AKs and maybe some grenades. Of course, you can still pick up specialized weapons from fallen insurgents, but only if the US troops didn't confiscate them before.

This means, if you lost (i.e. threw away) your AK during a retreat (as already mentioned, the US troops have the ability to confiscate weapons) you may have to ask another insurgent to get a new weapon, or have to pick up one from a fallen insurgent. This can be risky for you, if the insurgents you ask get spotted by Blufor units, you're trapped in the heat of battle and you will most-likely be identified as a non AI. Because you're only a civilian, the insurgents may not trust you enough to give you full access to their weapon cache. This would explain why you can only request one non-specialized weapon from the cache.

Since you don't have any tactical vests, you can only carry a very small amount of magazines.

If a civilian hops into a technical or pick up a weapon, they will become an insurgent for a certain amount of time and can be shot by Blufor. Blufor will not face any penalties in this case.

Every civilian could have a cellphone, with them they'd have the ability to call insurgent squad leaders and inform them about enemy locations. This could be done over mumble/whatever voiceprogram the Dev team will use in PR2. While contacting the insurgents, the civilian does a "phone call animation" with his hands, and can thus be identified as a non AI by Blufor, who may arrest the civilian.

Insurgents/Taliban

Normal insurgents can be easily identified as insurgents, because of the battle-equipment they carry and camouflaged BDUs they wear. They can carry more magazines, and since they have better "connections", they can spawn with/request more specialized weapons like RPGs, Light/Heavy MGs or IEDs. They're also able to request (limited) AK ammo, if they need it.
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Last edited by carmikaze; 2014-01-11 at 23:33..
Old 2014-01-11, 16:32   #2
Trento

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Default Re: [Insurgency] suggestion thread

If im not wrong, insurgents dress like normal civis, would be interesting if the ones with small arms, like AK74us and etc could hide their weapons inside their coats, blending with the civis, could be useful for urban ambushes.

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Old 2014-01-11, 18:00   #3
baltimore

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Default Re: [Insurgency] suggestion thread

nice idea , we need someone with performed programing knowledge to create that code

well if I'm not wrong it could work with a C++ program ;
* insurgents yet avainlible for CE3
* being neutral ,but we go deeper : they help the team1 or team2 ,if team1 points are > team2 they help team1
* point are given at : killing civil -5 point , killing more than 5 civil -20 point , as team2 player killing team1 player who killed n or x num civis get +10 or +30 point
* having civis animations : walking , clearing , hiding from fire and bombs , comunicating
* ability to ask them in taskbars with can turn out different situations
* they stay in grups



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Last edited by baltimore; 2014-01-11 at 18:06..
Old 2014-01-11, 18:14   #4
carmikaze
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Default Re: [Insurgency] suggestion thread

Quote:
Originally Posted by baltimore View Post
nice idea , we need someone with performed programing knowledge to create that code

well if I'm not wrong it could work with a C++ program ;
* insurgents yet avainlible for CE3
* being neutral ,but we go deeper : they help the team1 or team2 ,if team1 points are > team2 they help team1
* point are given at : killing civil -5 point , killing more than 5 civil -20 point , as team2 player killing team1 player who killed n or x num civis get +10 or +30 point
* having civis animations : walking , clearing , hiding from fire and bombs , comunicating
* ability to ask them in taskbars with can turn out different situations
* they stay in grups
Sorry but I have no idea what you're talking about.
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Old 2014-01-12, 02:39   #5
emmanuel15

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Default Re: [Insurgency] suggestion thread

That would be really awsome! But some aspects of what you mentioned soundtoo complex and time consuming...

Btw GSR can't define who shot/used a gun and civis can even read positive if you test them. Not reliable...

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

Marcus Aurelius

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Old 2014-01-12, 08:06   #6
Darman1138
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Default Re: [Insurgency] suggestion thread

Isn't it a bit early to be making suggestions as we haven't seen how far along PR2 is yet anyway? I mean, normally you wait to get the basics all sorted out before you start suggesting game modes, factions, weapons etc...
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Old 2014-01-14, 13:32   #7
RarWinZip

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Default Re: [Insurgency] suggestion thread

Guys, you want to turn FPS into Sims 5?
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Old 2014-01-15, 03:20   #8
Game Warden

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Default Re: [Insurgency] suggestion thread

This is what I think what we should do with the civilians. As most of you should know the civilians are really called collaborators. I think we need to split that. Let them both wear the same clothes but the difference is as a civilian, that is your role. You can do basically everything you did like in PR:BF2 except the role as a medic.

Collaborators on the other hand will have the ability to do the sneaky stuff, plant IEDs, wear suicide vests and all that stuff. With two classes identical in clothing, but serving different roles. This will put the coalition team on edge and adding suspense to the game mode not knowing who is planning an attack but when.

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Old 2014-01-15, 11:33   #9
carmikaze
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Default Re: [Insurgency] suggestion thread

Quote:
Originally Posted by RarWinZip View Post
Guys, you want to turn FPS into Sims 5?
If you have something constructive to say, or some thought-out arguments why you think that my suggestions will turn PR into Sims - bring it. I'm eager to know.

If you don't have anything to say, don't waste threadspace.

Quote:
Isn't it a bit early to be making suggestions as we haven't seen how far along PR2 is yet anyway? I mean, normally you wait to get the basics all sorted out before you start suggesting game modes, factions, weapons etc...
Could you explain further? It's never too early for suggestions of this type. Do they hinder development? Are they insulting anyone?
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Old 2014-01-15, 12:33   #10
RarWinZip

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Default Re: [Insurgency] suggestion thread

Quote:
Originally Posted by carmikaze View Post
If you have something constructive to say, or some thought-out arguments why you think that my suggestions will turn PR into Sims - bring it. I'm eager to know.

If you don't have anything to say, don't waste threadspace.
Who gave you right to decide who's able to waste threadspace and who's not?
BEWARE NAZIS ARE IN THREAD!!!
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