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Modelling & Animations Everything but Static Objects

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Old 2013-02-22, 00:24   #11
ShockUnitBlack

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Default Re: [Model] RPG-29 [WIP

This would be great for the Russians, too.

Looks good.

"I Want To Spend The Rest Of My Life With You Tonight."
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Old 2013-02-22, 15:16   #12
[R-DEV]Mineral
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Default Re: [Model] RPG-29 [WIP

update, frede has done a lot of progress, in my eyes it looks good but I'm still looking for feedback on the model itself.

Here are some screens:

scope 3D:


scope 1P, how do the scopes need to be modelled for 1.0, should the be hollow? or just a plane to have a transparent texture over?


rocket




and here is the p3d link again:p3d.in - RPG29

triangle counts:
rocket: 796
3D scope: 1674
rpg 1p: 5499
total: 7969

the m20 has 6620 for this, and the rpg7 9886, so it seems we are ok on the triangle count?

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Old 2013-02-22, 16:33   #13
Tim270
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Default Re: [Model] RPG-29 [WIP

The tri count is fine, HOWEVER. This is not done as there are lots of un-needed triangles we can remove and put back in places they will make a difference!

Uploading some pics now.

Edit; few main ones

http://i.imgur.com/y9Am9ib.jpg

You could also simply the rocket quite a bit with maybe re-creating it with 2-3 less edges as its only really seen during animation quickly. Also stuff like the nose of the rocket, you can weld every other vertex to the next one to keep the same silhouette but cut triangles.

Smoothing groups need to be sorted out also.

Yes Scope should be hollow all the way through with a cylinder at the front for the lens.

Is the scope from the Current RPG7? Could lose some edges but not a huge deal as it is right in the players face. for the 3p mesh you should be looking at some 4-5k triangles or less, with a baked down/resized 3p texture. Then good lods thereafter.

Keep it up
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Last edited by Tim270; 2013-02-22 at 16:53..
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Old 2013-02-22, 18:50   #14
Sgt-Frede
Default Re: [Model] RPG-29 [WIP]

p3d.in - RPG29
Looks fine now?
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Old 2013-02-22, 19:38   #15
ComradeHX
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Default Re: [Model] RPG-29 [WIP]

When you are done, please tell DEVs to let RusFed use it in PR.
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Old 2013-02-22, 19:57   #16
samogon100500

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Default Re: [Model] RPG-29 [WIP]



Good reference for texture.And backup ironsight must be there.

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Old 2013-02-22, 20:12   #17
waldov

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Default Re: [Model] RPG-29 [WIP]

Looks amazing hope HAMAS can also get it as Alternate HAT seeming as they used so many in 2006.
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Old 2013-02-22, 21:11   #18
Sgt-Frede
Default Re: [Model] RPG-29 [WIP]

Thanks for that reference picture
Gonna model it on soon.
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Old 2013-02-22, 21:59   #19
[R-DEV]​AfterDune
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Default Re: [Model] RPG-29 [WIP]

Regarding p3d, people use it a lot these days, but have you read their agreement? Basically, you stay owner of the model, but they can use it too - as they please. Just so you know .

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Old 2013-02-22, 22:22   #20
[R-DEV]Mineral
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Default Re: [Model] RPG-29 [WIP]

yeah, they use them for advertising Don't think they will sell it =)

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