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Old 2013-08-09, 04:56   #1
40mmrain
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Default Flares, UAV, lack of AT, asset rolling

All CAS vehicles have been given more flares, and the effectiveness has been buffed significantly as stated in the patch notes. It's quite obvious in game. Anti air missiles short of the most powerful and numerous ones never have an effect on the target when flares are in the air. This compounds with the lack of AT available and the super buffed UAV.

Because the UAV is uncounterable, moves position nearly instantly and never has to refuel, CAS has already received a massive buff because they only benefit from it, and they benefit the most overall. Because air interdiction, and CAS is the greatest counter to armour, decreased anti tank availability means that if your CAS is dominating, so is your armour, which leads to massive steamrolls. Ground attackers also spawn earlier, meaning that there is less time to set up air defense, another buff. Finally, the asset counts overall haven't really increased, therefore, the number of infantry per side has increased, and because AA and heavy anti tank have not increased in availability, or just decreased overall, more infantry are simply helpless.

The overall effect is helpless infantry and games won in the sky too often. Ive been on the giving end of these rolls and it's a bit boring when the enemy can barely put up a fight, and it feels cheap being able to bomb the crap out of the enemy without any fear.

CAS helicopters were slowed down and their missiles were reduced in effectiveness quite a bit, however jets are just as good as they ever were, just now with much better flares, and they certainly were never ineffective. Now they are too strong. pls nerf flares at least somewhat. Pls nerf UAv.
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Old 2013-08-09, 14:28   #2
Prevtzer
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Default Re: Flares, UAV, lack of AT, asset rolling

Agreed, flares are too effective and there are way too many of them. That + infinite UAV gives CAS huge advantage.
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Old 2013-08-09, 17:07   #3
Felix

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Default Re: Flares, UAV, lack of AT, asset rolling

UAV can easily be countered with another UAV either by lasing for their own jets or by counter lasing...

Twig life
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Old 2013-08-09, 23:06   #4
40mmrain
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Default Re: Flares, UAV, lack of AT, asset rolling

Quote:
Originally Posted by Felix View Post
UAV can easily be countered with another UAV either by lasing for their own jets or by counter lasing...
not really, counter lazing is a last resort that wont fool the best gunners. Even a skilled fighter pilot can understand precisely where his target is and attempt to attack the correct laze. Against fighter bombers, gunships and ground attack jets, counter lazing wont help that much. Only against the strike fighters can it help, but even then youre rolling the dice because all he'll do is go in on a run, see a laze, wait for lock, then bombs away, and certainly it might go on target. Further still, not all CAS vehicles need lazes anyways, simply the intel provided by the uav is invaluable for a gunship.

Another tactic ive noticed that I find cheap is putting the uav right next to the enemy's base. This allows the commander to laze vehicles just as they leave the main base, and lets him tell the pilots exactly when the enemy CAS is taking off, and what direction theyre going allowing pilots to easily get behind the enemy as they take off.

UAVs shouldnt really be allowed to be so close to the enemy base. I just don't find it realistic or fun for teams when entire games are won in the sky, and you can't get out of base without being seen or bombed.
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Last edited by 40mmrain; 2013-08-09 at 23:15..
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Old 2013-08-09, 23:15   #5
PLODDITHANLEY
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Default Re: Flares, UAV, lack of AT, asset rolling

Haven't seen that but if possible DOD should apply to UAV too.
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Old 2013-08-09, 23:22   #6
40mmrain
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Default Re: Flares, UAV, lack of AT, asset rolling

Irrespective of DoDs, the UAv can still see the main bases, or at least close to them on larger draw distance maps. Of course silent eagle's bases have no dome of death, so the problem would persist there.
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Old 2013-08-10, 16:50   #7
Tarranauha200

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Default Re: Flares, UAV, lack of AT, asset rolling

The UAV is not realistic at all. AA should be able to take it down easily.
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Old 2013-08-10, 20:15   #8
Mora

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Default Re: Flares, UAV, lack of AT, asset rolling

I don't really see what the problem is. Ive yet to see CAS dominate. I think the buff was good.

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Old 2013-08-10, 21:14   #9
Stemplus

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Default Re: Flares, UAV, lack of AT, asset rolling

It's all about the skill. I personally didn't have any problem taking enemy CAS out, helis are now slow so it's as easy to shoot one down as it is to hit a moving tank. Jets are even easier to kill especially with the new flares, they get killed almost every time.

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Old 2013-08-10, 21:20   #10
JimmyKid1996

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Default Re: Flares, UAV, lack of AT, asset rolling

Quote:
Originally Posted by Stemplus View Post
It's all about the skill. I personally didn't have any problem taking enemy CAS out, helis are now slow so it's as easy to shoot one down as it is to hit a moving tank. Jets are even easier to kill especially with the new flares, they get killed almost every time.
Before 1.0, I had only gotten 5-6 kills with AA, and that was when the pilot used all the flares, was on the ground, or was extremely un-aware.

Now, within a week, I've gotten at least 8-9 AA kills, due to the way the flares are.


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