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Project Reality News Project Reality news releases and announcements. |
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#41 |
![]() Join Date: Feb 2010
Posts: 370
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Location: lucerne
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A lot of good work.
But you should, think about the new ticket system, the rounds are a bit to fast over^^ |
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#42 |
![]() ![]() Join Date: Mar 2008
Posts: 713
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Location: Wales - UK
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The new features are awesome, just such a shame that things aren't tested correctly as I've never seen a more bug filled version of PR in the 3 years I have been playing it... lag lag lag - crash - lag lag lag - crash is the general theme of the evening....
Shame as it looks a nice looking version with some very nice features - but maybe the BF2 engine has been pushed way past it's limits.... |
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#43 |
![]() Join Date: Nov 2008
Posts: 385
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Location: Plano, TX
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#44 |
![]() Join Date: Jul 2009
Posts: 350
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Location: Minnesota
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Oh hell yes!
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Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast= |
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#45 |
Retired PR Developer
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![]() [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#46 |
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Cant wait to play PR again after a few months of not playing!!
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#47 |
![]() Join Date: Feb 2010
Posts: 12
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I appreciate the vast amount of hard work that went into this, but this new version is a desperate need of fixing. The points of lag and crashes got across, so I'll add on to what else needs to be critiqued:
*The new Ak-74 model is horrible. One of the best models of the rifle I've ever seen has come from PR, and no offense to FA:S, it looks just like their ill-modeled Ak-47. Now, it is not the sexy Ak-74 model I used to know; plastic surgery I guess seems to make everything look worse, no matter what it is. *The GP-25 can range to 850m while the M203 can only range to 250m? *Vehicles are once again one-manable (at least in the Stryker it is). *Absence of bayonets for Aks and ARs? I am disappoint. *Some FOBs do not show up on the tacmap, thus making them indistinguishable from friend and foe. *Whilst playing I had a squadmate call out contact via the comma rose. Looking to my tacmap, the enemy was spotted, flashing red, and moving. Just like in regular BF2. *Medic bag has been stripped of it's healing animation, and even the HUD indicator. No way of telling I'm healing or doing nothing. Might even be the bag automatically heals, just like in regular BF2. *The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock. *ACOG optics are still very inaccurate. Acog scope - Bohemia Interactive Forums Once again I state, this is just constructive criticism, I do not mean to offend. Just saying, things definitely need to be fixed. All this was gathered after just forty minutes of gameplay. |
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#48 | |
Retired PR Developer
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![]() Quote:
http://img685.imageshack.us/img685/6...78cf6a50fb.jpg http://img163.imageshack.us/img163/6513/retertet.jpg http://img831.imageshack.us/img831/2751/610xvm.jpg Just some recent ones. | |
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#49 |
![]() Join Date: Oct 2010
Posts: 3
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Good job R-DEV team 0.95 is godlike
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#50 | |
![]() Join Date: Feb 2010
Posts: 8
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Location: Michigan
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Finally started playing. Been messing around with the mortars in co-op, and I fricken love 'em. | |
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Tags |
project, reality, released, v095 |
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