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28 May 2020, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2016-07-27, 14:21   #31
SHADOWNET
Default Re: New skysettings for some maps

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Originally Posted by Gerfand View Post
how much until the update that is going to give us Full weather and light control?
the update which contains the magic words "ENGINE SWITCH"
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Old 2016-07-28, 19:15   #32
Valmont
Default Re: New skysettings for some maps

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Originally Posted by SHADOWNET View Post
the update which contains the magic words "ENGINE SWITCH"
Perhaps the coders could make a script to rotate between different sky.con + groundhemi.dds settings on a single map deppending on the time of the server / how long has the match been going.

Mappers would add "sky1.con" "sky2.con" "sky3.con" to their map files and the script would switch between them at XX amount of time. (like every 20 minutes) =)
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Old 2016-07-28, 19:55   #33
Rabbit

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Default Re: New skysettings for some maps

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Originally Posted by Valmont View Post
Perhaps the coders could make a script to rotate between different sky.con + groundhemi.dds settings on a single map deppending on the time of the server / how long has the match been going.

Mappers would add "sky1.con" "sky2.con" "sky3.con" to their map files and the script would switch between them at XX amount of time. (like every 20 minutes) =)
YES! and they should add in dynamic lightmaps too!

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Old 2016-07-28, 22:09   #34
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: New skysettings for some maps

Question about lights in bf engine.

Can you add a lightsource to an object? I mean a lightsource that lighting up the map or parts of it?
The signalpistol i saw once here, how is that done?
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Old 2016-07-29, 00:24   #35
=-=kittykiller

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Default Re: New skysettings for some maps

Also whilst your at it please for the love of god add a low viz sandstorm layer to muttrah, any tweaks to this classic on an alt layer wud be lushious
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Old 2016-07-29, 13:09   #36
SAM609

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Default Re: New skysettings for some maps

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Originally Posted by =-=kittykiller View Post
Also whilst your at it please for the love of god add a low viz sandstorm layer to muttrah, any tweaks to this classic on an alt layer wud be lushious
hmmm , maybe just for INF layout ?!!




how about a cloudy weather for alt layout ??!




and since we are at it , how about a more natural atmosphere for asadkhal ??!



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Old 2016-07-30, 01:46   #37
=-=kittykiller

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Default Re: New skysettings for some maps

can u make the muttrah fog fade line longer. or add more sand storm im thinking howling sandstorm
thick thick sand
can u make it more lie mars lol
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Old 2016-07-30, 07:53   #38
SAM609

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Default Re: New skysettings for some maps

Quote:
Originally Posted by =-=kittykiller View Post
can u make the muttrah fog fade line longer. or add more sand storm im thinking howling sandstorm
thick thick sand
can u make it more lie mars lol
Is this sandstormy enough ??!


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Old 2016-07-30, 17:44   #39
=-=kittykiller

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Red face Re: New skysettings for some maps

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Originally Posted by SAM609 View Post
Is this sandstormy enough ??!


PERFECTION
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Old 2016-08-01, 14:28   #40
Valmont
Default Re: New skysettings for some maps

Quote:
Originally Posted by =-=kittykiller View Post
PERFECTION
Guys, I understand this is a Joke post, but just in case... I think that if we wanted to play games with 100 meters viewdistances we would be playing Quake 1 and not PR.

A great part of the PR experience is to be able to see engagements taking place at a very long distance, only then you can really appreciate the grandness, scope and strategies taking place in PR.

Having viewdistances like this turns PR into a COD like corridor shooter expecience where you must rely solely on your map to really understand what is going on on the battlefield.

I am not against weather effects... but temporal ones not the whole time/whole map and certainly not as strong as this one...

No modern "smart" army would fight on such conditions where their advantages (scopes/long range weapons) are rendered completely useless by the weather. It is like fighting with torches under heavy rain
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