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Old 2010-05-12, 22:43   #61
Stoic Sentinel
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

Played Al Basrah II the other day on the TBA server, fantastic update on Al Basrah, Terror, and btw, I love the loading music

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Old 2010-05-15, 14:36   #62
icecreamterror

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Default Re: [Map] Al-Basrah v2 (2km) [WIP]

You done an amazing job on this map terror.

Feels so much more realistic & intuitive, see you on the streets of Al Basrah tonight!
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Old 2010-05-17, 00:00   #63
tophdawg

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Default Re: [Map] Al-Basrah v2 (2km) [WIP]

yar great map, you can have fun even when only a few people are on the server. hopefully it get back up there to being mostly full.



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Old 2010-06-20, 08:39   #64
USMC scout sniper

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Default Re: [Map] Al-Basrah v2 (2km) [WIP]

This is awesome!!!!!!

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Old 2010-06-29, 23:51   #65
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

If you like to play this map, there will be an event with this map in rotation on:

Thursday, July 1st, 2010 at 20:30 GMT(PRT)


See this link for more information!
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Last edited by TeRR0R; 2011-02-09 at 11:09..
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Old 2010-09-06, 14:53   #66
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

New event on 15th September 23:00PRT!

See this link for more information!
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Last edited by TeRR0R; 2011-02-09 at 11:09..
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Old 2011-02-02, 13:29   #67
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

Update:

Download link removed as this map is not compatible with PR 0.95.

But since yesterday I'm working on it again!
GPO's and statics need to be updated and CSB's are missing as well.

I hope I can release an updated version soon!
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Old 2011-02-02, 15:17   #68
Psyko

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Default Re: [Map] Al-Basrah v2 (2km) [WIP]

when i saw that it was albasrah night i was excited. then i discovered it was a redux of the old basrah then i got even more excited, then when i saw the screanshots i nearly took a dump in my pants!

i havnt seen the updates for this sinse last year when i used to play on TBA religously and cursed the deficiencies in the (back then) current version. this looks like win now. pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas. but mind you that would be my only criticism of this edit. you've done a great job! i like how you put appartment buildings on the island and rebuilt an actual block of flats on what used to be a construction site with of the same shape making it look like its actually a few years later. and it is.
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Old 2011-02-02, 17:06   #69
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

Quote:
Originally Posted by Psykogundam View Post
pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas.
Having it lightmapped doesn't mean that it can't be re-lightmapped

So if someone want to volunteer to extend the city...
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Old 2011-02-02, 18:12   #70
Psyko

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Default Re: [Map] Al-Basrah v2 (2km) [WIP]

Quote:
Originally Posted by TeRR0R View Post
Having it lightmapped doesn't mean that it can't be re-lightmapped

So if someone want to volunteer to extend the city...
i would gladly put in the time and resources if i had the time and resources.

(a) im in college, and far away from my computer on weekdays.
(b) my xp64 is a nightmare with the editor. you dont want to know how many maps i tried to make and failed. not by inability to map, but due to crashing and errors. it makes me sad to remember the potentially awesome maps that have been deleted and/or destroyed.

i even have drawings of designs for battle areas, afhgan buildings, tactical layouts and interesting map concepts. but without a way to make them, all i can basically do is play the game. which sucks. even my suggestions hold no weight because it seems like im more willing to rant than to work. which isnt the case. when summer comes around again i'll try to get back into it, but my hands are tied right now. maybe there are others that are willing to help. good luck with the map dude.
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