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24 Jan 2021, 00:00:00 (PRT)
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Old 2018-03-25, 17:44   #1
Default .tweak inconsistencies

I am quite new to this. Still I found problems in .tweak files of several vehicles. Here is one.

Why do these vehicles have these weight and gravitymodifier when their weight in real life varies greatly?

BMP3 combat weight real life: 18.7-20 tons

ObjectTemplate.mass 9000
ObjectTemplate.gravityModifier 1.7
Type 95 SPAAA combat weight real life: 22+ tons

ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
Tunguska 9K22 combat weight real life: 35 tons

ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
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Old 2018-03-25, 21:41   #2
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Default Re: .tweak inconsistencies

Mass is used for collision interaction(tank 1000 vs truck 10000, truck pushing tank), not as "actual mass", which is gravityModifier it is.
G in bf2 is something around 11 m\s^2, dice world is weird one

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote

inconsistencies, tweak
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