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#1 |
![]() Join Date: Mar 2019
Posts: 62
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Maybe these should be split into seperate posts, but they are related:
1) Bolt-action rifles do less damage without a scope Right now adding a scope to a mosin means damage increases from 56 to 90. Suggestion: please change projectile of vnrif_nagant to 762_54_sniper. 2) Submachine guns ironsights make the guns unusable The MAT-49 (and Sterling/grease gun) seem to get held as far away from the face as possible. This makes the sights a hindrance rather than a help, and means that after 1 shot you've basically lost your target. On Falklands, people rather take the L1A1 for CQB than the sterling if they have a choice. Suggestion: bring the gun closer to the camera. If you compare the sight picture of those submachine guns in PR: https://www.youtube.com/watch?v=Fmg4pHH4J5o&t=1810s And the same submachine guns in Insurgency sandstorm: https://www.youtube.com/watch?v=WwwLA0qCLM8&t=1001s You see that in insurgency sandstorm you get a 2-3 times larger sight. This makes the guns useable at the ranges they're meant to be used that. 3) Medics always get the worst weapons on a team. What is the logic behind this? Because "realism" seems kind of a weak reason for something that's seriously going to degrade gameplay, and basically means that 25% of your team is going to have a terrible time playing. Of course that 25% (2 medics per 8 man squad) never gets reached because no one is stupid enough to take a kit that's going to get them killed over and over again, just for them to then be judged on their terrible K/D, because that's how this community measure performance, and it's right there on the scoreboard. A lot of text has been written about how Falklands, Goose Green and a lot of insurgency maps don't get played by the "serious" community. Maybe it's just because on those maps... ... nice guys finish last. |
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#2 |
![]() Join Date: Dec 2017
Posts: 97
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Location: Texas
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Good points made, I am glad they finally gave Taliban( or Insurgents?) medics AK-47. I think on one level it is to discourage medics from being at the front of engagements, like why go into firefight when the rest of your squad has more capable weapons, but it is completely unfair when conventional factions get the same weapons across all weapon factions. It would be more fair if they made all medics have ironsights on conventional factions, but then nobody would want to play medic and they would complain here. Nobody plays medics on INS for the same reasons because they want to be more capable in a firefight, which is a problem blufor never has to face.
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#3 |
Join Date: Jul 2017
Posts: 218
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I don't want to get smacked in the face by recoil from the SMG, anyways, I honestly consider the scope issue as a nerf for SMGs otherwise they'll make every other gun look like shit anything under 100m in most if not all cases. Look at MP5 for example. - Just an Opinion
Judging by the title of the thread:
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#4 | ||
![]() Join Date: Mar 2019
Posts: 62
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Taking the MP5 for urban combat isn't a sign the MP5 is unbalanced. It's a sign that the MP5 balance is perfect: this is what you'd want a SMG for anyway. 2. Read the thread instead of the title: the mosin is not a one shot. The unscoped mosin is 56 damage. So the NVA and ARF medic barely do more damage than a FAL per shot. Yes the skorpion is good, and I have no problem with that, but the MAT-49 is trash due to its ironsights, and the Falklands SMG's are straight up unusable in ADS. 3. Yes you're correct, I was specifically referring to the insurgent rifleman for that case. The riflemen of the other factions are well balanced. So if you want, ignore the "riflemen" in the title, by the time I realized it, I had already posted. Quote:
And according to this logic, kits that lonewolf should be given as many advantages as possible. After all, snipers are not important to the team, so we should encourage them to be at the front of engagements, so let's give them 2x damage, perfect accuracy and a scope. | ||
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#5 |
Join Date: Sep 2008
Posts: 899
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Location: Stockholm
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It is quite true, SKS needs to be removed from the game completely.
Same goes for Mosin. |
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#6 | |
![]() Join Date: Mar 2019
Posts: 62
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If you want to give the medic the mosin, at least make it work at what it's supposed to do. Same thing with the MAT-49/Sterling/Grease gun. Don't give 25% of the playerbase weapons that are unrealistically broken, then wonder why no one wants to play maps where you get sniper kit or rage-quit. | |
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#7 |
Join Date: Jul 2017
Posts: 218
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Honestly, best we revert to the damage model to 1.4.8.0... I'm Joking.
The Mosin does 56 damage to the armoured chest? Seems some what okay, It should do more damage to arms and such (Just My Opinion) to simulate incapacitation. But regardless in most cases you shouldn't be using Mosin Close range, it works more as a defensive weapon (Wait for right shot) than an offensive weapon (Rush and spray) |
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#8 | |
![]() Join Date: Mar 2019
Posts: 62
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I'm fine with the having a scope > not having a scope. But not with magical damage increase on top of that. | |
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#9 |
Join Date: Jul 2020
Posts: 16
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Smek leave my SKS alone.
As a Medic main having different guns is what makes the class fun and appealing instead of all the other standard issue rifles that other kits get. Granted you are in disadvantage by taking some of them but they are situational weapons which can shine at the envoirrment they are ment for (ex: picking a SKS over a AKM). But its true it wouldn't hurt improving the Falklands SMG iron sights they are just awful to use while ADS, you basically have to know the recoil pattern and hopping you are hitting your bullets or Hip Fire, you cant see where your sight is. The MAT SMG is okayish suffer from a bit of the same issue. The Scorpion is by far just poop no way you can say its a good weapon, its the only weapon l have to burst fire to make sure l kill my target and not leaving him alive for missing 5 shots. Anyway lm getting side tracked, those handicaps are there to prevent Medics being in the frontline but it also works the other way around making in theory have the advantage in extreme CQB/distance, its a nice way to make it a different class and honestly thank god it would be boring without gameplay variation to your gameplay/mission. I really don't have anything to complain about the current state besides those SMG. I think that the issue of people not wanting to pick Medics based on the guns is just a easy Escape Goat to the reality that the player base isn't as serious as it used to be, and the Medic is just seen as that class where you cant shoot in a FPS because you have to patch up you mates. Having people giving up so easily is also a sure thing that makes you feel pointless as a Medic. Regarding INS, everyone knows you can just fool around not loosing tickets. Working as a core INF SQ doesn't work the same way as if you where in BLUFOR so you dont see people specifically asking for Medics since it will be more a of a loose Skirmish, although yes the guns are worse in those situations l wouldn't say its the cause of people not picking the Medic (and thank god, don't want to see people stealing my Medic so they can solo with standard rifles and 5 patches). |
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Last edited by Brotherscompany2; 2021-02-26 at 03:27..
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#10 | |
![]() Join Date: Mar 2019
Posts: 62
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And the medic weapons can be a bit worse than the others, that's fine too. Indeed, I understand you wouldn't want to give a scoped rifle to the medic for any insurgency faction, as everyone would start picking medic. But at least, if you're going to give them a SMG, that should be better in close range (and close range in PR should be the same as close range IRL). And if you're going to give them a unscoped rifle, at least make it as good as the actual sniper rifle in damage. I think a lot of people here don't realize how bad the ironsight mosin is. If you don't get a headshot with a mosin, you're almost per definition dead. You can't reload in time, and you can't make sure of your shot without someone standing still. In less than 20 meters, the knife is about as useful. Right now, a scoped mosin will beat a ironsight mosin at ANY range, even point blank. Is that really what we want? And hit you the nail on the head with your comment about insurgency. I'm a SL main, why do you think I make this thread? No one wants to do squad cohesion in Insurgency because the game does everything it can to make that impossible. Why do teamwork? Why work together for cool ambushes? The game clearly wants you to go teamkill someone so you get the sniper kit, then go to A6 and start sniping people off of the mortars. | |
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