project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Bugs
18 Oct 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

Reply
 
Thread Tools Display Modes
Old 2020-06-11, 18:51   #1
anantdeathhawk

anantdeathhawk's Avatar
Default M1A2 3p animation

Commander seat M2 handling 3p animation problem. This is seen in coop.



Thanks!

anantdeathhawk is offline Reply With Quote
Old 2020-06-13, 00:26   #2
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: M1A2 3p animation

Thanks, fixed for next release including all other affected cupola's for various vehicles.

Arab is offline Reply With Quote
Old 2020-06-13, 19:46   #3
anantdeathhawk

anantdeathhawk's Avatar
Default Re: M1A2 3p animation

How the animation gets messes up in each release?, this problem was fixed in the previous release and looked fixed but is back now.
Just curious.
Do you guys change animation or code to fix this?

anantdeathhawk is offline Reply With Quote
Old 2020-06-14, 01:44   #4
SemlerPDX
PR Server License Administrator

SemlerPDX's Avatar
Default Re: M1A2 3p animation

Quote:
Originally Posted by anantdeathhawk View Post
...
Just curious.
Do you guys change animation or code to fix this?
It's actually a bit more involved, requires a New Moon, a sacrificial goat, and an Elder God from the outer rim named Vorath.

SemlerPDX is offline Reply With Quote
Old 2020-06-15, 12:04   #5
anantdeathhawk

anantdeathhawk's Avatar
Default Re: M1A2 3p animation

Good luck with that Semler!

anantdeathhawk is offline Reply With Quote
Old 2020-06-15, 13:27   #6
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: M1A2 3p animation

Quote:
Originally Posted by anantdeathhawk View Post
How the animation gets messes up in each release?, this problem was fixed in the previous release and looked fixed but is back now.
Just curious.
Do you guys change animation or code to fix this?
Problem was I thought it was fixed, but it never was actually fixed. This time, it's a problem with disabled mobile physics for the Tank MG cupola which causes this bug.

Have tested locally by recording a demo and viewing it, and the gunner animation for the M1A2 is working properly. Probably quicker to test with bots.

Quote:
Originally Posted by SemlerPDX View Post
It's actually a bit more involved, requires a New Moon, a sacrificial goat, and an Elder God from the outer rim named Vorath.

Arab is offline Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 09:45.