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Old 2013-06-30, 22:15   #31
{ZW}C-LOKE
Supporting Member

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Default Re: Weapons Feedback

Don't know if you guys are already aware of this, and given the GTLD's aren't a "weapon", so to speak, but I've noticed a rendering problem, possibly a materials assignment problem with the GTLD model itself.

Worth noting might be that I'm playing on Russia, Black Gold, and the kit I've got is the spotter kit.

You'll want to watch the highlighted area of the GTLD's for differences between the screenshots... A video would show the problem better, but here we go:












Don't know whether it's a hidden face with z-fighting, an assigned materials problem (possibly this panel being assigned the same material accidentally as the lens), or some other kind of problem. Here are my specs:

Code:
System Information
------------------
  Operating System: Microsoft Windows 7 Ultimate  (6.1.7601)
      Architecture: 64-bit
          Language: English (United States)
       Motherboard: Hewlett-Packard 146A
         Processor: Intel(R) Core(TM) i5 CPU       M 450  @ 2.40GHz (Physical: 2, Logical: 4)
            Memory: 4.00 GB
      DIMM Modules: Bottom - Slot 1 (top): 2.00 GB @ 1067 MHz
                    Bottom - Slot 2 (under): 2.00 GB @ 1067 MHz
         Page File: 4.00 GB
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics
                    Generic PnP Monitor on Intel(R) HD Graphics
   Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
                    1280 x 1024 (32 bit) @ 60 Hz
    Driver Version: 1.8.0.0
    Display Memory: 0.00 B
     Multisampling: 
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: Microphone (High Definition Aud
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: True
           EAX 4.0: True
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 66.96 GB, Total: 231.83 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_beta
                    Free: 66.96 GB, Total: 231.83 GB, NTFS
     Profiles Path: C:\Users\SYANiDE\Documents\ProjectReality\Profiles
                    Free: 66.96 GB, Total: 231.83 GB, NTFS
    Update DL Path: C:\Users\SYANiDE\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 66.96 GB, Total: 231.83 GB, NTFS
   Update Log Path: C:\Users\SYANiDE\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 66.96 GB, Total: 231.83 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, pr_beta, pr_repo, xpack
       Current Mod: pr_beta
       BF2 Version: BF2 1.5
        PR Version: 1.0.19.0
          Language: English
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: {ZW}C-LOKE
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Low
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: Low
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True


{ZW}C-LOKE is offline
Last edited by {ZW}C-LOKE; 2013-07-01 at 03:06..
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Old 2013-06-30, 22:17   #32
qubolo

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Default Re: Weapons Feedback

TLDR; slight increase in deviation should be nice. Current state is too drastic of a change. Recoil is great.

Current deviation is settling very fast,

Deviation should be rising slowly when you are running and reaching its maximum value after 10s for example, and slowly decreasing after you stop.

But walking should be without any drastic raise in the deviation.

- That is very important for people that get shot at while running, somehow turn around and kill the guy that was engaging them instantly.

- And for people that just go step forward and cant hit anything (back in previous version)


I guess this will influence the spirnt-sniping guys that i have met on the server. But not distort overall gameplay.


Last point i like, is finally accuracy from standing stance, is worth using from the distance :P BUT, the change is too drastic overall.
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Last edited by qubolo; 2013-07-02 at 21:28..
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Old 2013-07-01, 05:32   #33
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

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Default Re: Weapons Feedback

Not sure if this has been said but for Alternate LAT kit for the russians (the RPG-7VM?....anyway it has a scope) when you aim down the scope of the RPG and sidestrafe the sight completely disappears and you are left with a zoomed in screen for a few moments.
Hope this helps, good job on the game its brilliant.

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Old 2013-07-01, 07:43   #34
himond
Default Re: Weapons Feedback

Still not sure about LMGs nor HMGs.
I think it needs to be tested further.
With previous deviation I wouldnt risk shooting by myself at a four men squad because it was too easy for them to not panic and unconcernedly turn and annihilate me (in case they were 70 mts or more) or to quickly rush on me (in case they were 30 or less mts).
Now being spotted and shot at is actually a problem and forces you to move more carefully and using terrain advantages as well as getting cover as fast as possible.
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Old 2013-07-01, 07:44   #35
ShockUnitBlack

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Default Re: Weapons Feedback

Quote:
Originally Posted by [R-MOD]Spec View Post
The RPK not having semi auto, along with all other LMGs, is sadly the only known work-around to mag linking issues. it's like that for all weapons that have a deployed mode; they only get one firemode.
Wait wut? Going off the top of my head here, doesn't the G3A3/SG1 (MEC marksman rifle) have select-fire and deployed mode in v.98? Has something changed?

Also - have you guys nerfed 7.62x39mm round damage? In v.98 it was doing the same damage as a 7.62x51mm, which was unrealistically high.

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Old 2013-07-01, 08:13   #36
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

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Default Re: Weapons Feedback

the BUIS is awesome. I guess the slight freeze when changing sights cant be solved, but its not that bad.
how ever please let all scoped weapons use this system. even if there is no real backup sight the soldier would still be able to look above the scope or to the side.

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Old 2013-07-01, 09:16   #37
viirusiiseli
Banned
Default Re: Weapons Feedback

The new deviation makes PR feel MUCH more realistic. 0.98 was complete rubbish. Spraying the walls, floors and ceilings with your weapon after changing stance or running was horrible and should NOT be changed back to.

At the moment you actually feel like you can kill people with controlled shots. Not sure if it's only the deviation or if there's been changes to weapon damage but shots seem to be registering and doing damage much better now. Killing/fighting an enemy at close range should not take 10+ seconds and the majority of your magazine like it used to before 1.0.

For a hardened CAS whore who did not like infantry for the better part of the last 2 years in PR this is an awesome change and I'm definitely loving infantry combat now. Just a shame about the binocs
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Old 2013-07-01, 13:10   #38
[R-MOD]Spec
Forum Moderator
Supporting Member

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Default Re: Weapons Feedback

Quote:
Originally Posted by ShockUnitBlack View Post
Wait wut? Going off the top of my head here, doesn't the G3A3/SG1 (MEC marksman rifle) have select-fire and deployed mode in v.98? Has something changed?

Also - have you guys nerfed 7.62x39mm round damage? In v.98 it was doing the same damage as a 7.62x51mm, which was unrealistically high.
Don't know about the AK round from the top of my head.

We had encountered a mag-linking bug with the DMRs and LMGs that had both firemodes. I also thought it worked in .98, no idea why we encountered it, but we did.


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Old 2013-07-01, 15:43   #39
HeadlessChicken86

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Default Re: Weapons Feedback

The new deviation and recoil are awesome. Way more realistic. Thank you for that.
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Old 2013-07-01, 17:04   #40
007.SirBond

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Default Re: Weapons Feedback

The FN FAL on full auto seems to accurate, it's more accurate than the ak 47.

The 7.62?51mm NATO fired on full auto is known to have a lot of recoil.

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