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Old 2016-10-03, 11:54   #1
Michael_Denmark

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Question Amount of commander players in the Project Reality Tournament

The nominal history of the commander players in the Project Reality Tournament
2006 - 2016

Dear commander players and others interested

I want to find out how many tournament players, who has played the function of the PRT Commander, since campaign 1, back in 2006 until campaign 12, our time, in 2016. The function is incredibly difficult to master and as consequence it is far from all having completed a full campaign.

Motivation
My curiosity is based on my original question:

Can the commander players learn anything, from the absolute amount of commander players, having completed the entirety of one or more tournament campaigns, compared to the amount not having accomplished a full campaign?

Nominal data needed
In order to ask that question, however, the nominal figures has to be established first;
  • How many commander players has there been in total?
  • How many did not complete a full campaign?

For the players having completed at least one full campaign, I ask the following questions:
  • how many completed one full campaign?
  • how many completed one full and partly a second campaign?
  • how many completed two full campaigns?
  • how many completed two full and partly a third campaign?
  • how many completed three full campaigns?
  • how many completed three full and partly a fourth campaign?


I my self completed one full campaign as the appointed commander of the C5 PELA Team - People's Elite Liberation Army ? Opfor and partly as the appointed commander of the C6 CATA 2 Army - Central Asian Treaty Alliance ? Opfor.


My questions to you
I therefore ask to anyone, who remembers, either who in person or how many, who was appointed as the tactical team commander, in the following twelve campaigns:

Quote:
Tactical Team Commanders

- C1 ARRC Team - Allied Rapid Reaction Corps - Blufor
(UK_force partly completed)
(Gaz partly completed)

- C1 EJOD Team - Eastern Joint Operations Division - Opfor (DEDMON5811 completed)


- C2 NODFOR Team - NATO Defence Force - Blufor (Alex L. completed)
- C2 ASOG Team - Arab Special Operations Group - Opfor
(Maverick partly completed)
(H1tman partly completed)
(Kravixon partly completed)


- C3 NARFOR Team - North Atlantic Response Force - Blufor
(Alex L. partly completed)
(Hitperson partly completed)

- C3 PELA Team - People's Elite Liberation Army - Opfor
(Unknown? partly completed)
(Solitas partly completed)


- C4 ARRC Team - Allied Rapid Reaction Corps - Blufor
(Hitperson partly completed?)

- C4 RFAD Team - Rapid Force Assault Detachment - Opfor (Deg.0 completed)


- C5 BCST Team - British Combined Services Taskforce - Blufor
(NiGHTWolf partly completed)
(Solitas partly completed)
(GrayeKnight partly completed)

- C5 USEF Team - United States Expeditionary Force - Blufor (CasualtyUR completed)
- C5 MEDI Team - Middle East Defense Initiative - Opfor (H1tman completed)
- C5 PELA Team - People's Elite Liberation Army - Opfor (Michael_Denmark completed)


- C6 NATO 1 & NATO 2 Armies - North Atlantic Treaty Organization - Blufor
(Mars partly completed)
(Noobofthenight partly completed)
(Eddiereyes partly completed)
)

- C6 CATA 1 & CATA 2 Armies - Central Asian Treaty Alliance - Opfor (H1tman completed)
(Michael_Denmark partly completed)
(Bonsai partly completed
)


- C7 NATO 1 & NATO 2 Armies- North Atlantic Treaty Organization - Blufor
(Eddiereyes partly completed)
(Smeggles partly completed)

- C7 CATA 1, CATA 2 & CATA 3 Armies - Central Asian Treaty Alliance - Opfor (Aquiller completed)
(Bonsai partly completed)
(HunterMed partly completed)
(Afvalbak partly completed)
(H1tman partly completed)


- C8 Unified NATO Team (Alpha & Bravo) - North Atlantic Treaty Organization - Blufor (P*Funk completed)
(Jigsaw partly completed)


- C8 CATA 2 & CATA 3 Armies - Central Asian Treaty Alliance - Opfor (Afvalbak completed)
(Aquiller partly completed)
(L4gi partly completed)


- C8.5 NATO
- C8.5 CATA


- C9 NATO Alpha & Charlie Armies - North Atlantic Treaty Organization - Blufor (AgentMongoose completed)
- C9 Unified CATA Team - Central Asian Treaty Alliance - Opfor (Bonsai completed)


- C10 PAC Team - Pan Atlantic Coalition - Blufor (Cruzmissile completed)
- C10 EMF Team - Eastern Military Federation - Opfor
(Age partly completed)
(Danger partly completed)
(Snipd partly completed)



- C11 PDI Team - Pacific Defense Initiative (Hotfranc completed)
(Fnixer? partly completed)

- C11 MRF Team - Mediterranean Response Force (Aleon completed)

- C12 APN Team - Allied Pacific Nations (ytman completed)
- C12 EMC Team - Euro-Arabian Millitary Coalition Force (Senshi completed)

- C13 VOG TEAM - Vanguard Operations Group (CAS_ual_TY in progress)
- C13 RPX TEAM - Riamh Pax (PeppeJ in progress)

And for the appointed Supreme Commanders, names and or numbers, are needed for the sixth to the eleventh campaign. Preferable if a full campaign was completed or not:

Quote:
Supreme Commanders

- C6 NATO 1 & NATO 2 Armies - North Atlantic Treaty Organization - Blufor
- C6 CATA 1 & CATA 2 Armies - Central Asian Treaty Alliance - Opfor

- C7 NATO 1 & NATO 2 Armies- North Atlantic Treaty Organization - Blufor
- C7 CATA 1, CATA 2 & CATA 3 Armies - Central Asian Treaty Alliance - Opfor


- C8 Unified NATO Team (Alpha & Bravo) - North Atlantic Treaty Organization - Blufor
(Eddiereyes partly completed)
(Colonelcool partly completed)
(P*Funk partly completed)

- C8 CATA 2 & CATA 3 Armies - Central Asian Treaty Alliance - Opfor (Afvalbak completed)
(Aquiller partly completed)
(L4gi partly completed)


- C8.5 NATO (P*Funk completed)
- C8.5 CATA


- C9 NATO Alpha & Charlie Armies - North Atlantic Treaty Organization - Blufor (P*Funk completed)
- C9 Unified CATA Team - Central Asian Treaty Alliance - Opfor (Orthas completed)

- C10 PAC Team - Pan Atlantic Coalition - Blufor (Spook completed)
- C10 EMF Team - Eastern Military Federation - Opfor (Norby completed)

- C11 PDI Team - Pacific Defense Initiative (Danger completed)
- C11 MRF Team - Mediterranean Response Force (Cossack completed)

- C12 APN TEAM - Allied Pacific Nations (Yrkidding completed)
- C12 EMC TEAM - Euro-Arabian Millitary Coalition (Philrow completed)

- C13 VOG TEAM - Vanguard Operations Group (Mattytoosack in progress)
- C13 RPX TEAM - Riamh Pax (WebCole in progress)
Is it shameful not to have completed a full campaign?
The short and full answer is no. Having stepped up to the plate is simply put brave. Because when doing so, you expose your self in so many ways, to everyone, while simultaneously, confront the most steep learning curve in the entire game.

Please understand this is not about who is best or not. Competition is not an issue here.

Both the CO and the SCO function, really is incredible difficult to master. It involves hundreds if not thousands of decisions to be made, throughout a single campaign. Hundreds of meetings, opinions, agreements, disagreements, expectations, frictions, ambitions, compromises, adjustments, initiatives and so forth.

This is about getting the numbers down and from there on, start to ask questions.


Why I decided to post my questions in this forum
I respectfully posted in the commander forums, since very few of the old commander players seems to visit the tournament site.

My hope is that at least some of the old players from those teams may remember who or how many commander players, was appointed to a specific team, during a specific campaign.

I hope you will help getting the numbers down, so we can start to ask questions based on data.


NOTE
this post will be edited as names or numbers are posted in the thread.
Please read Post 8 for updates on information needed!

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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Last edited by Michael_Denmark; 2017-12-20 at 07:34..
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Old 2016-10-03, 13:55   #2
Web_cole
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Default Re: Amount of commander players in the Project Reality Tournament

You might also need to define what you mean by Commanders, as some of those functions changed as the PRT evolved.

In the modern PRT we have Supreme Commanders who are responsible for administration and management of the team, and Commanders who are responsible for the planning and execution of PRT matches. In the past I think those functions overlapped a lot more, and may not even have been separate roles.

In addition to that, last campaign (C11) I played the role of XO for MRF where I took up a number of responsibilities in support of both the SCO and CO including team admin, and in-game support for the CO and his decision making processes. Should XOs therefore have consideration within the framework of your question?

Quote:
- C9 NATO Alpha & Charlie Armies - North Atlantic Treaty Organization - Blufor (NATO Alpha CO: AgentMongoose)
- C9 Unified CATA Team - Central Asian Treaty Alliance - Opfor

...

- C11 PDI Team - Pacific Defense Initiative (SCO: Danger, CO: Hotfranc)
- C11 MRF Team - Mediterranean Response Force (SCO: Cossack, CO: Aleon)

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Old 2017-12-15, 15:29   #3
Michael_Denmark

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Default Re: Amount of commander players in the Project Reality Tournament

Quote:
Originally Posted by Web_cole View Post
...In addition to that, last campaign (C11) I played the role of XO for MRF where I took up a number of responsibilities in support of both the SCO and CO including team admin, and in-game support for the CO and his decision making processes. Should XOs therefore have consideration within the framework of your question?
Looking at the list again, and then Jesus Christ, - it seems I never answered that part of your question Web. Getting old here, getting old. Hope you will accept my apology.

So:

Should XOs therefore have consideration within the framework of your question?

I hope we somehow, can extend this type of list, to every single participant in the tournament, XOs included.

But since the SCO and CO functions, are the two core functions, from where the team is created and styled, those are the ones I decided to focus on, from start.

In fact, as also mentioned elsewhere, the tournament administrators, should also be included, since they are the core functions of the entire tournament.

So if anyone has the time and energy, then we have plenty of lists to make in the future. Tournament Administrators, XOs/2iCs, HCOs, Squad Leaders, NCOs and squad members.

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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Old 2016-10-03, 14:12   #4
Michael_Denmark

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Default Re: Amount of commander players in the Project Reality Tournament

Campaign 9 and 11:

Thanks Web_cole

Yes, of course, I should have defined the function as the tactical Team Commander.

The Supreme Commander, was if I recall correctly, introduced in Campaign 6 and the administrators, should I recall correctly, also asked us as tactical Team Commanders, about the idea, back in the last part of Campaign 5?

Quote:
- C11 PDI Team - Pacific Defense Initiative (SCO: Danger, CO: Hotfranc)
- C11 MRF Team - Mediterranean Response Force (SCO: Cossack, CO: Aleon)
Did all four complete the full campaign?

Quote:
- C9 NATO Alpha & Charlie Armies - North Atlantic Treaty Organization - Blufor (NATO Alpha CO: AgentMongoose)
Do you know if AgentMongoose complete the full campaign?

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark is offline
Last edited by Michael_Denmark; 2016-10-03 at 15:55..
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Old 2016-10-03, 14:54   #5
Web_cole
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Default Re: Amount of commander players in the Project Reality Tournament

Quote:
Originally Posted by Michael_Denmark View Post
Did all four complete the full campaign?



Do you know if AgentMongoose complete the full campaign?
All of them did as far as I know, yes.

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Old 2016-10-03, 15:27   #6
Michael_Denmark

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Default Re: Amount of commander players in the Project Reality Tournament

Quote:
Originally Posted by Web_cole View Post
All of them did as far as I know, yes.
Web, I found you on the tournament site too, so question is, if the XO function is equivalent to the old CO function?

WebCole - Retired MRF XO

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark is offline Reply With Quote
Old 2016-10-03, 15:36   #7
Web_cole
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Default Re: Amount of commander players in the Project Reality Tournament

Quote:
Originally Posted by Michael_Denmark View Post
Web, I found you on the tournament site too, so question is, if the XO function is equivalent to the old CO function?

WebCole - Retired MRF XO
No, not really. The XO is to the SCO and/or CO, what the NCO is to the Squad Leader. And like how every tournament squad has a different dynamic in how they operate, I'm sure the same can said for the "top three" in any team.

Quote:
Originally Posted by Michael_Denmark View Post
P*Funk - Retired NATO CO (Was this also campaign 7 and did he also go SCO at some point?)
P*Funk completed C9 as the SCO of NATO. He probably also had CO responsibilities for NATO Charlie during C9, and I believe he was promoted to SCO/CO at some point during C8, but I'm less clear on those last two points.

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Old 2016-10-03, 15:45   #8
Michael_Denmark

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Campaign 9:

Quote:
P*Funk completed C9 as the SCO of NATO. He probably also had CO responsibilities for NATO Charlie during C9, and I believe he was promoted to SCO/CO at some point during C8, but I'm less clear on those last two points.
Right, we need more info then, before we deploy him on the list.


Quote:
Originally Posted by Web_cole View Post
No, not really. The XO is to the SCO and/or CO, what the NCO is to the Squad Leader. And like how every tournament squad has a different dynamic in how they operate, I'm sure the same can said for the "top three" in any team.
Oh, I think you already explained that to me in another thread, sorry. thanks again, getting older here, so if I ask you again in a week or so, please dont mention it

Campaign 11:

We also have PDI, Commanding Officer (CO): Fnixer, he is posted from the SCO/CO announcement of the campaign, so I assume he partly completed the campaign, or did he leave before the campaign started

What about NiGHTWoLF? was he the one leading the BCST team?

Okay, found this from Alex L, the great dictator, for those of us who remember his reign. he was in fact quite successful as a CO, should I recall correctly. Won all his battles, did he not?

https://www.realitymod.com/forum/f87...ment-lead.html
Quote:
Arrow New Tournament Lead
Hello everyone,

The first battle cycle has been completed. Months and months of hard work has finally paid off. Unfortunately, not completely without problems but hey, what else is new in the tournament. I haven???t had a single campaign yet where everything was perfect. This time we had some server problems surrounding the Basra map. Though there is an elaborate way around the problem, we have decided to remove Al Basra from the battle map until the problem is resolved by the developers.

Under my guidance, the tournament has quadrupled in capacity, become much more professional and streamlined. The appearance of the tournament has been modernized and standardized, with our very own house style, custom icons, etc. New modes have been introduced, including the very recent continuous battle cycle with interactive battle map. After some experimenting in C5, we have even introduced the ???SoldierCP???, which includes a comprehensive rank system and much more features especially designed for the tournament. Features that will be expanded upon by the tournament staff. Conclusively, I???m proud to say that our tournament is up to par with most commercial alternatives.

However, for the tournament to grow further, new ???fresh blood??? is required. Although it was not publically announced, I have been on LOA for a few weeks now, pending my graduation from university. I am pleased to inform you all that I have successfully graduated. Subsequently, I have accepted a job in line with my studies. For this reason, and because I feel the tournament can no longer expand and evolve under my guidance, I have decided to retire my position as Tournament Lead.

Naturally, I will not leave you all to squander away. The tournament needs a Great Dictator! For a while now, I have been very impressed with the work of my commanders and completely in line with the tradition of selecting Tournament Leads from the commander pool, I have offered the position to one of the allied commanders. He has graciously accepted. As such, I am honored and thrilled to announce that the fourth Tournament Lead will be: Grayeknight. Congratulations!

During the next few weeks I will not disappear completely. I will remain on the staff as a consultant (like previous TL???s) and I will also be guiding Grayeknight in his new function so that the transition progresses as fluenty as possible.

Obviously, with Grayeknights moving up in the world, the position of Allied Supreme Commander has become vacant. In my last act on active duty, I have decided that CasualtyUR is promoted to General and will be in command of NATO. It will be up to him and grayeknight to find a suitable commander for NATO 1.

But wait, there???s still more to tell: due to his persistent health problems, my friend and esteemed colleague Pipodeluxe has too announced his retirement. I wish him all the best in his revalidation and thank him for his yearlong contribution to the admin team. For those who don???t know, he???s been our main guy responsible for the tournament house-style, including the forum Icons and the flash header. You shall be missed!

Alright. That???s it for the big announcements. It???s been great fun these last two years. First as chopper pilot for Echo (I was Echo-5, lol) and then on to HCO and eventually Commander and Tournament Lead. I???ve had successful times, and we???ve had troubled times. Overall, I???m glad to say that I???ve never had the urge to resign or quit based on the sometimes emotional attacks on the administration and that the good times have dominated. I thank everyone for that. Though, If I may add something, please give your new Lead a while to adjust, lol. It takes some time to develop elephant-skin and a group of angry tournament-players can be crude as hell! So be nice and behave.

Good luck everyone! Seeya!
So grayeknight was a partly SCO in campaign what?
And CasualtyUR, CO and or SCO too, help?

Was Pipodeluxe ever in command? He was btw, the one taking care of me back in 2006, as new team CO. Very good guy!

Question: Which teams did Alex L command?

***

[R-DEV]Mineral, thanks, my apology deployed.

***

Okay, so I finally found a video from campaign 1. Apparently both Gaz and Deg played here, so I am gonna contact Gaz now, already contacted Deg.

Check it out, this is old PR:



***

Another thread with potential, is the one Requim, The Founder of Project Reality, created back in September 2005, where he asked the community if it found the idea of a tournament appealing?

So here is the Link to the very thread, that maybe became the formal public start, of this enterprise, the Project Reality Tournament, we or us, the following two to three thousand players, has participated in.
https://www.realitymod.com/forum/f10...html#post33023

As you can read 89 people reply in the poll, and out of those 49 would love to be a part of it!

Now, I went through those 49 players, to see if their last activity, somehow could show a pattern? Not sure if it does, but until now, here their last activity is deployed:

Quote:
2005 (AWG)HorrorShow; Anomaly; Brentos; Bullet; Dukemen; GABBA; Kodiak; StormRavn; Toy; {GD}Dr_Mucus;
2006 Airborne; BoB; DAWG; dcheng7475; Dre; ECale3; JakSpd89; Kozuka; R.Johnson_USMC; Sandman_USMC; Serpentine; TaZ; TweedleDee; Xeres;
2007 muk; Tactical Advantage;
2008 Abel; Agent556; Ahkileez; Comanche; Lifetaker; Psycho_Sam; Super62;
2009 Hickman; LeatherFace; {GD}ODIE3;
2010 acadiancrusader; Beckwith; Evil Koala;
2011
2012
2013 Hailo;
2014 Artnez;
2015
2016 Corey Darling; Cpl.Small; requiem; Wolfmaster;
Four out of those 45 (poll says 49?) first-responding PR players, are still active in the forums. I will contact them all.

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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Last edited by Michael_Denmark; 2016-10-06 at 10:44..
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Old 2016-10-03, 14:32   #9
Michael_Denmark

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Default Re: Amount of commander players in the Project Reality Tournament

Campaign 11:

It seems, from the tournament news, campaign 11, that

SCO: Cossack, CO: Aleon and SCO: Danger all completed a full campaign, right?

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark is offline
Last edited by Michael_Denmark; 2016-10-03 at 15:54..
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Old 2016-10-03, 14:34   #10
Cossack
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Default Re: Amount of commander players in the Project Reality Tournament

Yeah, me, Aleon and Danger completed full campaign.

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