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24 Jul 2024, 00:00:00 (PRT)
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 2007-12-16, 20:25   #11
Desertfox

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that is sweet
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Old 2007-12-16, 20:39   #12
ratlover232
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Maybe put hill numbers, could be really useful. I would use these if they had them for maps, would make it feel so much more authentic
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Old 2007-12-17, 02:08   #13
Clypp

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Here is my latest version. Unless there are complaints, good ideas or errors this is what I want to go with.



You can test it on servers. I have not had any punkbuster issues. However, I might be special or PB detects this change randomly. No promises. To test make a copy of "ingameMap.dds" in "mods\pr\levels\operation_ghost_train\client.zip\H ud\Minimap" and then replace with the one attached.

EDIT: Forums have low limit on files, get it here:
http://rapidshare.com/files/77339567...Train.zip.html

Once again, no promises and backup everything you change but I had no problems.
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Last edited by Clypp; 2007-12-18 at 04:30..
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Old 2007-12-17, 03:11   #14
Clypp

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Al Basrah! (Early stage)

Duckhunt really went overboard with his underwater heightmaps. I think this map was supposed to have a sub or something.

[Image removed to improve topic performance]

http://img.photobucket.com/albums/v3...basrahcopy.png
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Last edited by Clypp; 2007-12-26 at 02:13..
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Old 2007-12-17, 06:13   #15
Polka
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OGT There looks awesome, and i guess so will Al Basrah
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Old 2007-12-17, 15:55   #16
Sadist_Cain
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Sexy as hell right there Clypp I'm still trying to learn photoshop So's I might be able to give you a hand with getting the lot done.

Need to figure out how to make each 5th (or is it 10th? cant be assed to look) contour line bold, and to number it also.

Im 25metres up south side of temple :P cooooooool

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Old 2007-12-17, 16:15   #17
hx.bjoffe
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This was a very good idea. Keep up, Clypp!
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Old 2007-12-17, 16:48   #18
Jagular
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Yep its very good idea
especialty with 100m circles , just maybe chenge their color

Quote:
EDIT: Forums have low limit on files, get it here:
http://fileho.com/download/e9cf9d551...Train.zip.html
Could you place it somewhere else please?
friendlyfiles.net seems to be some pice of crap, not sharing service
Tnx in advance
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Old 2007-12-17, 17:45   #19
Clypp

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Cain, while bolding is cool, I don't know any easy way to do just one line.

Quote:
Originally Posted by Jagular View Post
Yep its very good idea
especialty with 100m circles , just maybe chenge their color
I used purple because it is a standard color for late map additions. Another color would be fine though, suggest away. I tested those circles in game and they were pretty bang on. It really makes it easy to know where you can put assets and where to search for enemy rally points.



Quote:
Could you place it somewhere else please?
friendlyfiles.net seems to be some pice of crap, not sharing service
Tnx in advance
I just googled a file host. Didn't even test it. Do you know a better place?
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Old 2007-12-17, 18:26   #20
Jagular
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hmm
rapidshare.com
filefront.com
sendspace.com
Depositefiles.com
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