|
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#81 | |
Join Date: Apr 2009
Posts: 178
![]() |
![]() Quote:
1) Energy source (radar or lazer). 2) Lock. 3) Launch. Pilot maybe detects and IR launch but he cant know for sure if it is directed towards him. Of course if a radar missile is directed by the launch pad he can see the threat from the direction of the pad not the missile. As for the lock time is fast. But the pilot can break the lock by beaming, jamming etc. I think that "problem" in PR is not the lock but the missiles. IRL a missile has big differences. 1) Limited fuel. It has an initial impulse and after that it moves with its kinetic energy wich of course bleeding with hard turns. In PR it doesnt happen. 2) Missile has a lead pursuit intercept course. So "Beam and turn" is an effective counter maneuver. In PR it goes direct to target and beaming does nothing. If we can somehow make the missiles less affected by flares before launch but more affected by hard turns after launch and give to pilots instant launch warning maybe we will makes pilots more cautius and give them a change to survive if they have the required experience. But of course nothing is sure untill testing... | |
![]() |
Last edited by Nemus; 2009-08-14 at 18:02..
![]() |
![]() |
#82 | |
Join Date: Dec 2006
Posts: 2,033
![]() |
![]() Quote:
I believe that the missile type is being currently replaced at least in FDF, but is still widely used all around the globe. Mistral Air Defence Missile System - Army Technology If I remember correctly, it has been few years you know... You were able to activate and deactivate the seeker as many times you wanted. Only thing you needed to pay attention to was the battery indicator on this 'HUD' if you can call it one. When it ignited, it was time to change the battery. So insted of refill, you will replace the battery with new full one. You never 'scanned' the sky for targets with seeker on, that would be waste of time and coolant. It doesn't really work because targeting relays mostly on your eyes. There was no box which magically selects you an enemy airplane from the horizon and starts to beep wildly. That information came thru other routes. Though IFF was possible. It was completely different thing with mounted setups, where you have all the needed equipment for long range target seeking, including networked weapons systems. Only the missile used was the same. But unlike in PR, these weapons are commonly used for defensive purposes, not as front line anti-air battery. I believe if you would launch one, artillery barrage would be on its way on the place where huge smoketrail left. | |
![]() |
![]() |
![]() |
#83 | |
Retired PR Developer
|
![]() Quote:
cool-able seeker was firstly introduced on Strela-3, coolant agent is liquid nitrogen you can easily identify it, its storaged in black sphere(you can find it on Strela-3 and all Igla's) ![]() ![]() this thing is disposable, activated before launch, can be replaced if launch was cancelled lock signal is sound and light | |
![]() [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
||
![]() |
![]() |
![]() |
#84 |
Join Date: Dec 2006
Posts: 2,033
![]() |
![]()
Mistral used argon gas, which I believe is quite common coolant and used with Stingers as well.
http://www.army-technology.com/proje.../mistral2.html You can see the battery hanging below the nose cone. So it's not large piece... Those cool glasses doesn't come with the missile, though... ![]() |
![]() |
![]() |
![]() |
#85 | ||||
Join Date: Aug 2007
Posts: 1,110
|
![]() Quote:
The pilot would have more chances to know he is in danger of being hit, but the AA's locking could occur much quicker if that is the case IRL. Quote:
Quote:
Quote:
Do you remember how 'fast' locking happened? Was it instantaneous once the seeker was on and the reticle was near the aircraft? Did it take a short moment to actually establish a lock before you could fire? | ||||
![]() |
![]() |
![]() |
#86 | |
Join Date: Feb 2008
Posts: 1,022
![]()
Location: Saarland
|
![]() Quote:
ill draw it ![]() as shown below, if you are in scan mode, every target on your hud gets a simple "tracking"-warning. in the second pic, the locked target gets a special lock-warning and in the third one, only the target of the launched missile gets a launch warning, (here drawn in russian version) and the other targets get no tracking warning anymore because the radar beam is concentrated on the locked one. thats what it could be like if it would (if its not impossible) be simulated in PR. if you want, i could draw it as mfd-version^^ | |
|
||
![]() |
![]() |
![]() |
#87 | |
Join Date: Aug 2007
Posts: 1,110
|
![]() Quote:
This would be the 'energy source' and 'locking' stages for a single aircraft; the energy source for other aircraft in the area is not likely to be needed due to the fact that it's not often you encounter two jets of the enemy team in the same area... Helicopters, maybe, but it's still not extremely likely. A kind of substitute for this would be if the entire locking range of an AA would begin a small warning for the pilot (if the AA has a range of 1500m, then at 1500m from the AA the pilot would get a notification to let him know that he is in range of an Anti-Air device). Of course, to make this not be overpowered to the jet pilot (since he will instantly know he's in range of AA, but they may not see him), the radars could be switched on and off. This would mean that if an AA wanted to scare pilots out of an area, they could leave radar tracking on, and any jet to come within 1500m will get a warning from their instruments that they are in range of an AA. This could be used to discourage enemy Aircraft from trying to engage your teams tanks, kind of letting them know 'you better not come close, or I'll blast you to bits!' Or if the AAV is looking to get around sneakily to set up a position to begin denying airspace, he could leave the radar off but still scan the skies for enemy aircraft. If the enemy jet swoops down from the clouds, the AAV gunner could then turn on radar and begin tracking the enemy aircraft, then lock. During this time it would be up to the pilot to leave the area once the radar was activated, or to flare and turn to evade the missle. And again, as soon as he is ready to simply deny airspace he can turn on the radar to scare pilots from coming near. The locked signal would remain as it is, so that a pilot has a distinct notification to act now, or be doomed. Perhaps friendlies would hear the 'energy source' notification, too? So they would need to make sure they know where their friendly AA is, so they know what is giving off the radar signals. Can MANPADS/AA/AAVs in real life will lock onto friendly aircraft? I would guess that they do, but again I don't know. (After gathering all this information, I hope to make an in-depth suggestion to kind of cover the most realistic properties of AA/Aircraft, but still trying to keep the right balance between reality and gameplay) | |
![]() |
![]() |
![]() |
#88 |
Join Date: Apr 2009
Posts: 180
![]()
Location: england
|
![]()
I dnt really agree with as I was playing kashan tonite and was aa 8-10 times from ground emplacements and didnt get hit once it hit my flares and as I was in the f16 I was traveling fast enough to dodge them
|
![]() |
![]() |
![]() |
#89 | |
Join Date: Feb 2008
Posts: 1,022
![]()
Location: Saarland
|
![]() Quote:
| |
|
||
![]() |
![]() |
![]() |
#90 |
Join Date: Jul 2009
Posts: 69
![]()
Location: harriman,New York
|
![]()
i say let the piolt know they are being targeted so they have time to react.
|
![]() |
![]() |
![]() |
Tags |
jets, lockon, missiles |
Thread Tools | |
Display Modes | |
|
|