|
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#2581 | |
PR:BF2 Developer
![]() |
![]() Quote:
Then on top of that, for the British Army at least, it wouldn't even be realistically able to perform the light attack helicopter role since the Army refuse to use anything more than door guns on it, probably because they are worried that politicians will tell them to get rid of the Apache if they see they have two choppers capable of launching missiles, even thou the Navy is using it with ATGMs as per your pic ![]() So ye, while I would love to see the Wildcat in PR, it simply isn't worth the work when it will just end up replacing the Lynx. | |
|
||
![]() |
![]() |
![]() |
#2582 |
Join Date: Nov 2015
Posts: 613
![]() |
![]()
for rdev rhino,I can share the British Navy's station page from which the wildcat picture was taken. They posted a bunch of them, I thought Brits could use it operation soul rebel. Waiting for the new lynx in game.
And for rdev max, well afghan army was Taliban at night,now we know that.Will you still be making ANA? Or better to upgrade Taliban to US Army kits. America's worst pullout game ever. |
|
|
![]() |
![]() |
![]() |
#2583 | |
PR:BF2 Developer
![]() |
![]() Quote:
The biggest issue I personally have thou is time to work on PR. R/L work is seriously busy still and has been all summer, I haven't had any time to do little more than check the forums now and then, and any time I do have is spent on finishing off my Frigate, The Falklands and any other projects I have on the go, the last thing I need is to add something else to my to-do list ![]() | |
|
||
![]() |
![]() |
![]() |
#2584 |
Join Date: Nov 2015
Posts: 613
![]() |
![]()
No, i understand, i just thought of sharing the link for the wildcat, and as you stated you can see it live frequently, that's awesome.
Thanks. |
|
|
![]() |
![]() |
![]() |
#2585 |
Join Date: Oct 2014
Posts: 153
![]() |
![]()
Dear devs, I was wandering if we could get an update on some of the AI Bots improvements that were previously under evaluation. Perhaps some of those were implemented or scraped after further testing.
1) There was a fix implemented months ago that finally fixed the Bots seeing and shooting thought the smoke from smoke grenades. It was going to be evaluated if such fix could be also added to bushes and other foliage to make Ai Bots gameplay on jungle and denser maps more realistic. Any idea on the results of those tests? 2) There was an initiative some time ago about adding invisible vehicles (or invisible turrets) to COOP maps at strategic locations (near flags, inside buildings, windows, elevated positions etc) that the bots would man/spawn on once the flag was taken. The idea was to simulate some Ai Bots taking defensive positions and trying to prevent the enemy team from re taking said flag instead of the whole Army moving to the next flag. Any updates that you know off about such feature? 3) There was an issue before were a human squad leader would issue orders to the ai bots on their squad only to have those orders immediately overridden by the Ai Commander. Do you think there could be a way to give human squad leaders full and exclusive control on the orders that the Ai Bots on their team follow and that the Ai or Human Commander's orders are only obeyed by squads of Ai Bots let by Ai controlled Squad Leaders? Or some fix in between those. (PS: Perhaps this was already fixed by recent patches) Thank you! |
![]() |
![]() |
![]() |
#2586 |
Join Date: Jan 2012
Posts: 1,062
![]()
Location: Aracaju, Sergipe
|
![]()
Is there a working link to download older PR versions? I've been trying to find one for 0.95 or 0.98 to relive the old days but couldn't find any.
|
|
|
![]() |
![]() |
![]() |
#2587 |
![]() Join Date: Sep 2016
Posts: 73
![]() |
![]() |
![]() |
![]() |
![]() |
#2588 |
![]() Join Date: Feb 2017
Posts: 128
![]() |
![]()
I've got kinda simple question - regarding the common issue with lack of grass being rendered over a distance - it affects like most of the gaming industry. Have you maybe tried to mitigate this? Is eg. making models semi-transparent over a distance possible to mitigate this effect? Or maybe somethig else can be applied? General thing is that the player models are unaturally visible when being far away (not only in PR).
|
![]() |
![]() |
![]() |
#2589 | |
PR:BF2 Lead Developer
![]() ![]() |
![]() Quote:
So far our main approach to this issue is simply to avoid high grass. There is not much more we can do that I can think of. Anything like making soldier transparent, sinking them into ground etc. would apply in all situations and not just when inside tall grass. | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
||
![]() |
![]() |
![]() |
#2590 | ||
![]() Join Date: Feb 2017
Posts: 128
![]() |
![]() Quote:
From my experience, especially with earlier graphics like bf2, player models are just too dark compared to the surroundings. That's maybe due how lighting works, but basically it's like multicam is darker than buildings around, or any other woodland camo is way darker than the grass-ground texture. It is just an example idea of making models transparent, but making them lighter may also work out - due to lightening up high LOD textures, or changing how the lighting works. Applying something like artificial-countershading (by modifing textures): https://en.wikipedia.org/wiki/Countershading may be also a thing here. The problem is kinda simple, however I would not expect any perfect solution for this, as things over a distance have limited techniques that can be applied on them. I'm not familiar what can be done within bf2 eninge to mitigate this, but I deduce that transparency is somewhat achievable, as you speak about it this way. Even in ARMA it is still a major issue that haven't been resolved - but somehow mitigated back in 99, by doing those washed-out textures for models. Quote:
btw PR devs seem to see the problem, other devs are like: there is no such problem i'm impressed tbh | ||
![]() |
Last edited by mebel; 2022-07-19 at 14:22..
![]() |
![]() |
Tags |
base balls, devs, hotfix, part, shot, wounded |
Thread Tools | |
Display Modes | |
|
|