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Old 2017-07-06, 12:35   #21
CaptMiller

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Default Re: [CONCEPT] Northern Al Barka(2KM)

plot:

Islamists have taken the piece of Philipines. Duterte ask for help foreign countries. China sends a small contingent to stabilize the situation
xD
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Old 2017-07-08, 00:48   #22
ALADE3N
Project Reality Beta Tester

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Exclamation Re: [CONCEPT] Northern Al Barka(2KM)

Quote:
Originally Posted by CaptMiller View Post
plot:

Islamists have taken the piece of Philipines. Duterte ask for help foreign countries. China sends a small contingent to stabilize the situation
xD
did you guys think CN is fit for this map vs INS? hmmmmm...

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Old 2017-07-11, 04:41   #23
ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

guys , i need help with the ambient sounds on how to place them properly because im bad at it

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Old 2017-07-16, 10:51   #24
[R-DEV]​Outlawz7
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Default Re: [CONCEPT] Northern Al Barka(2KM)

https://www.realitymod.com/forum/f18...map-video.html

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Old 2017-07-17, 16:21   #25
ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

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Originally Posted by [R-DEV]Outlawz7 View Post
ohh...how clumsy am i , thanks

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Old 2017-07-25, 10:54   #26
ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

So, guys i finished the map.. I think it is all for now.

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Old 2017-08-09, 16:01   #27
ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

how can i know that this map passes the PR standards? i would like to know ^_^

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Old 2017-08-09, 16:26   #28
[R-DEV]Mineral
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Default Re: [CONCEPT] Northern Al Barka(2KM)

First start would be to show minimap, screenshots, videos,download link to the map.

Second would be to set your own standard a bit higher. From what I can see from the screenshot no attention was really put towards a realistic and proper map setup. It's just a bunch of items thrown together. Ground textures don't blend or look like they belong. Overgrowth has no under grown bushes.

Again this is all based on very few screenshots posted in this thread so I might be off. But a map needs much more love and attention before it's ready for playtesting.

Not to be mean to you, just trying to give you a realistic answer. What you have made was a great test to get to know the tools of BF2 mapping. And you clearly have gotten to know most of them. But I think as a concept this map isn't useful at all to go further with.
If I have to be totally honest I would go for a refresh of the map. Take a real location and try to stick as close as possible to it as you can. That will always give you a good realistic setup to begin with. And really try to pay attention to detail towards the end.

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Last edited by [R-DEV]Mineral; 2017-08-09 at 16:32..
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Old 2017-08-09, 17:36   #29
ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

Quote:
Originally Posted by [R-DEV]Mineral View Post
First start would be to show minimap, screenshots, videos,download link to the map.

Second would be to set your own standard a bit higher. From what I can see from the screenshot no attention was really put towards a realistic and proper map setup. It's just a bunch of items thrown together. Ground textures don't blend or look like they belong. Overgrowth has no under grown bushes.

Again this is all based on very few screenshots posted in this thread so I might be off. But a map needs much more love and attention before it's ready for playtesting.

Not to be mean to you, just trying to give you a realistic answer. What you have made was a great test to get to know the tools of BF2 mapping. And you clearly have gotten to know most of them. But I think as a concept this map isn't useful at all to go further with.
If I have to be totally honest I would go for a refresh of the map. Take a real location and try to stick as close as possible to it as you can. That will always give you a good realistic setup to begin with. And really try to pay attention to detail towards the end.
Well , i thought of scrapping this map as soon as i finished it's lightmap. I only made this map to get a hold of the bf2 mapping tools , how to use them and how to control them to make a fabulous map. Now i can make a move to make a more realistic map

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Old 2017-08-09, 17:53   #30
[R-DEV]Mineral
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Default Re: [CONCEPT] Northern Al Barka(2KM)

That's good to hear. Good luck! Make sure to make a new thread so we can follow your progress.

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