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Old 2016-12-13, 20:17   #51
[R-COM]Arc_Shielder
PR Community Faction Lead

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Default Re: Post Scriptum: The Bloody Seventh

News from the past days:

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Interview with CommandrAwesome.



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Interview with Shermanator.



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Post Scriptum is in IndieDB now.

Post Scriptum: The Bloody Seventh Windows game - Indie DB

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Old 2017-01-16, 21:29   #52
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: Post Scriptum: The Bloody Seventh

Bit of an update, now featuring the sweet sound of panzers


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Old 2017-01-16, 21:44   #53
SyriousT

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Default Re: Post Scriptum: The Bloody Seventh

looks great, tanks are 3 players (driver/gunner/hull gunner)? if so thats awesome

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Old 2017-01-16, 22:35   #54
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by SyriousT View Post
looks great, tanks are 3 players (driver/gunner/hull gunner)? if so thats awesome
Driver, Gunner, Hull Gunner AND Commander in the cupola

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Old 2017-01-17, 00:16   #55
SyriousT

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*Goosebumps *
I will now really consider getting Squad

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Old 2017-01-17, 00:59   #56
carmikaze
Supporting Member

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Default Re: Post Scriptum: The Bloody Seventh

I'm so moist I can't even explain

Does this mean I will have the same joy again that I had back in the days playing RO1, FH2 and Darkest Hour?

You guys are my heroes.
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Last edited by carmikaze; 2017-01-17 at 01:57..
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Old 2017-02-15, 19:13   #57
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: Post Scriptum: The Bloody Seventh

*cough cough* Be sure to share the page, not just the post

https://www.facebook.com/PostScriptumGame/

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Old 2017-02-16, 03:19   #58
Michael_Denmark

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Default Re: Post Scriptum: The Bloody Seventh

Beautiful work.

Will the maps be interconnected, so the option of a strategic layer can be chosen?

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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Old 2017-02-16, 14:29   #59
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by Michael_Denmark View Post
Beautiful work.

Will the maps be interconnected, so the option of a strategic layer can be chosen?
Right now they'll be just like any other set of maps like you'd see in PR. Separate but themed similarly. We'll see what can be done in the future but that'd require more behind the scenes development work to figure out

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Old 2017-02-16, 14:33   #60
Frontliner
Project Reality Beta Tester
Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by Michael_Denmark View Post
Beautiful work.

Will the maps be interconnected, so the option of a strategic layer can be chosen?
Define "strategic layer".

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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