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Old 2016-07-20, 15:49   #31
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by [R-DEV]Rhino View Post
exporting a solider is really the hardest thing to export into BF2, let alone importing it, then cleaning up the model, ready for re-export. This is why we only have vBF2 soldiers in PR, with the exception of the old British soldiers we made and did export, but they had a bunch of issues so we replaced them with re-textured vBF2 soldiers.


if I make a new soldier from scratch, many problems will be with him ?
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Old 2016-07-20, 15:57   #32
[R-DEV]Mineral
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Given nobody on the team can export them yes, it's useless. Work. Adding beard could work with kit geometry

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Old 2016-07-20, 16:07   #33
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

would be stupid to look when a player throws a kit and loses the beard , but if consider that the enemy faction can not play with the that kit , it would be within the friendly faction is normal , although sometimes funny and stupid , but if you do not mind , I would add a beard in the kit
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Old 2016-07-20, 17:55   #34
[R-DEV]​AfterDune
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Or ask the FH2 team for help, they have way more experience with custom soldier models.

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Old 2016-07-20, 21:38   #35
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]AfterDune View Post
Or ask the FH2 team for help, they have way more experience with custom soldier models.
how can I do it ? on them official website ?
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Old 2016-07-21, 06:35   #36
[R-DEV]​AfterDune
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Yes.

FH2 forums

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Old 2016-07-23, 15:25   #37
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Please tell me how delete that shit, I do not know what the blue square with the arrows, and how it works, but it does not let me use the "seelct and move"

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Old 2016-07-23, 16:52   #38
anantdeathhawk

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

If "select and move" is invisible, press 'x' to make it visible again.
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Old 2016-07-23, 16:59   #39
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by anantdeathhawk View Post
If "select and move" is invisible, press 'x' to make it visible again.
has solved the problem , the problem lay in the fact that the function Snap Toggle 2.5 has been activated
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Old 2016-07-23, 18:40   #40
SShadowFox

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by CaptMiller View Post
would be stupid to look when a player throws a kit and loses the beard
Do you plan to add civilians to this faction or will it be exclusively fighters? Because recently ISIS fighters shaved their beards to flee Fallujah as it was about to fall to Iraqi troops, so it would make sense that dropping a kit would make the player lose his beard.


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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