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Old 2016-07-19, 02:05   #21
}I{y4APA
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Good work Miller. Models looks pretty dam cool. Krasava
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Old 2016-07-19, 06:50   #22
solidfire93

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Great work Miller, always enjoyed your work....

btw who are they gonna Fight against in the future ?

MEC or Syrian Rebels ?
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Old 2016-07-19, 10:36   #23
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by solidfire93 View Post
Great work Miller, always enjoyed your work....

btw who are they gonna Fight against in the future ?

MEC or Syrian Rebels ?
thx))

they can fight with FSA, Russia(Some Russian soldiers take action in ground operations in Syria), I hope by the time when a faction and maps will be ready, SAA(Syrian army) faction will be completed , this would be the main opponent
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Old 2016-07-19, 14:04   #24
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

LoL also I plan to do hair , a bottle of water on the belt and the radio
it is part of kit, not part of model



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Last edited by CaptMiller; 2016-07-19 at 15:14..
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Old 2016-07-19, 16:52   #25
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Tactical beard indeed will help fighting

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2016-07-19, 21:30   #26
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Officer

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Old 2016-07-19, 22:03   #27
[R-DEV]​Rhino
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Drop kit to shave!

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Old 2016-07-19, 22:54   #28
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]Rhino View Post
Drop kit to shave!
is it possible to make the beard part of the soldiers model ? I mean whether there will be serious problems if to do so ?
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Last edited by CaptMiller; 2016-07-19 at 23:16..
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Old 2016-07-20, 07:36   #29
[R-DEV]​AfterDune
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Sure there is, but you'd have to import/export a soldier model, which is quite a bit of work. This probably is the better way though, but I don't think anyone here really has that expertise.

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Old 2016-07-20, 13:24   #30
[R-DEV]​Rhino
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

exporting a solider is really the hardest thing to export into BF2, let alone importing it, then cleaning up the model, ready for re-export. This is why we only have vBF2 soldiers in PR, with the exception of the old British soldiers we made and did export, but they had a bunch of issues so we replaced them with re-textured vBF2 soldiers.


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