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Old 2015-10-27, 16:17   #101
eversmen_br
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Aren't we all here to comment things that are on the post ? i read the post , there is kashan on the post, i also saw the redux post, so i am commenting on kashan... what's wrong with you ? want me to talk about something not related to the post ?



Quote:
Originally Posted by Steeps View Post
You should seriously consider reading the original post before commenting.
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Last edited by eversmen_br; 2015-10-27 at 16:37..
Old 2015-10-27, 22:38   #102
Steeps
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Default Re: Project Reality: BF2 v1.3.5 Announced!

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Originally Posted by eversmen_br View Post
Kashan really needs a revamp ...
Quote:
Originally Posted by eversmen_br View Post
Aren't we all here to comment things that are on the post ? i read the post , there is kashan on the post, i also saw the redux post, so i am commenting on kashan... what's wrong with you ? want me to talk about something not related to the post ?
Just going off your posts. You say it needs a revamp while the update post says there is an update to the map. Came across that you didn't read the post is all.


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Old 2015-10-28, 02:44   #103
TheMerchantOfMenace
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Hmmm... maybe I don't understand the Kashan revamp, but it seems to me that eversmen_br's comments are still valid, as I don't see how this revamp is going to change very much of the N Bunker to S Bunker compound area. I believe he is correct, and that play on this map will not change significantly. But then again, as a disclaimer, don't forget that as an Infantryman, I'm of course biased against this map, always have been, likely always will be (so sorry, that's my prerogative, isn't it?).

From what I see of the "Kashan Desert remake" post, the surrounding Hesco has been changed to a different type, and maybe a few trenches in the Bunkers compound area?

I don't see how this is going to change the overall experience and gameplay of this map for infantrymen. Yes, you'll have a bit better chance of moving North/South by way of the trenches perhaps, but you're basically stuck in a compound for the entire round, or still can't get to the compound for the entire round if you're not already in it. Why can't you get to the Bunkers compound, you ask? Well, Pub play being Pub play, choppers constantly getting shot down, or non-existent?
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Old 2015-10-28, 08:35   #104
[R-DEV]​AfterDune
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Let's first play the new version of Kashan, shall we?

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Old 2015-10-28, 09:51   #105
fatalsushi83

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Default Re: Project Reality: BF2 v1.3.5 Announced!

Yeah, for all we know they could have added an underground tunnel system that connects all of the flags

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Old 2015-10-28, 17:18   #106
Brozef
Default Re: Project Reality: BF2 v1.3.5 Announced!

So when is this coming out?
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Old 2015-10-28, 17:41   #107
[R-DEV]Mineral
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Default Re: Project Reality: BF2 v1.3.5 Announced!



Should be soon it seems

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Old 2015-10-28, 17:44   #108
[R-DEV]Mats391
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Quote:
Originally Posted by Brozef View Post
So when is this coming out?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2015-10-28, 18:21   #109
LiamNL
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Man you really are making quick progress, hope future updates will work this fast.
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Old 2015-10-28, 19:36   #110
Raklodder
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Default Re: Project Reality: BF2 v1.3.5 Announced!

Make sure to donate guys!
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