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Old 2015-03-04, 19:02   #11
[R-DEV]​Insanitypays
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Default Re: [Faction Concept] Afghan National Army

Quote:
Originally Posted by max nice View Post
When I did the first kit layout they had too many scopes and I think they had only 4 or 5 AK-47s in total.
I revised it to make them use less scopes and use AK-74s, but I believe too that they have too much AK-74s.
So I might just remove Alt Kits for some of them. I'll be revising the kits layout later
The tricky thing is that to best represent a faction, you're likely choosing a single unit/group within that force. Different parts of their military will have different uniforms and gear.
While it may happen from time to time, you probably won't find many fireteams loading out with AKs and M16s. Its usually going to be one or the other.
Certain kits can deviate from this (such as the spotter or crewman kits) because they're more rare and apply to different situations, but everything else should be pretty uniform in order to to deter potential inaccuracies. Variation is great, but not at the expense of accuracy.

Of course its your project and I'm by no means an expert on the Afghan military. This was just something I thought you should consider in the planning phase.


"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 2015-03-06, 05:58   #12
[R-DEV]Max_
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Default Re: [Faction Concept] Afghan National Army

I updated the Kit layout again in the Design Plan

Also Rusty_42 has been working on some Textures and there's the result:




Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2015-03-06 at 06:03.. Reason: Added Design Plan Link
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Old 2015-03-06, 09:01   #13
[R-DEV]​AfterDune
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Default Re: [Faction Concept] Afghan National Army

Looks pretty good. That ANA logo however looks kinda pixel-ish / low quality, compared to the rest of the texture. Can that be made better or..?

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Old 2015-03-06, 09:10   #14
[R-DEV]​Insanitypays
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Default Re: [Faction Concept] Afghan National Army

Camo's edges looks too sharp. Doesn't really look like it was painted on:


"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 2015-03-07, 04:59   #15
[R-DEV]Max_
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Default Re: [Faction Concept] Afghan National Army

I removed the logo on the back door, the logo just looks really bad on that back door for some reason, and I'm using the Transparent logo now, the circle look too tin at the moment and I'm still loosing quality somewhere with the logo. I still need to smooth the camo a little bit.

Here's some progress screenshots,






Today I focused on Python and coding the remaining vehicles.

For their UAV I placed the Militia's Black and White UAV, I'm trying to get documentation about it, but I did't find any information yet.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-03-07, 10:46   #16
Jacksonez__

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Default Re: [Faction Concept] Afghan National Army

Looking good and promising! Out of curiosity: What weapons do ANA geT?
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Old 2015-03-07, 10:50   #17
[R-DEV]​AfterDune
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They have a mix of everything . From AK47 to M16 to Colt C7, etc.

Wikipedia is your friend

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Old 2015-03-07, 11:05   #18
Jacksonez__

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Default Re: [Faction Concept] Afghan National Army

Quote:
Originally Posted by [R-DEV]AfterDune View Post
They have a mix of everything . From AK47 to M16 to Colt C7, etc.

Wikipedia is your friend
"Use what you find" is their motto I guess?
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Old 2015-03-07, 15:31   #19
[R-DEV]Max_
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I could add C7A2 to their equipment. But they were only in service for 3 years. They ship them back to Canada and they choosed M16A4 as a replacement in 2011.

Also the Persian Wiki is very detailed about their equipment. I'll do another kit revision later, mostly to change AK74 back to AK47.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-03-08, 22:36   #20
Navo
Default Re: [Faction Concept] Afghan National Army

Looking at the design plan, I wish we could see some more Aks in there - I understand weapons likely are standarised among individual units, but I always love to be able to choose between western and eastern weapons (Hamas).
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