project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Objects
08 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2018-01-03, 17:35   #21
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: Tent object

No problem with using the model, we just want to give you advise on how to improve it's setup and perhaps future work of yours. I think making the tent as detailed as it is there without custom textures will be hard, but I'm sure it can be optimized further to perhaps be implemented. I think the way you are also making a smaller tents could help make the textures more useful. If you create a whole range of statics using the same textures it could be worth it.

Mineral is online now Reply With Quote
Old 2018-01-24, 21:19   #22
Murphy

Murphy's Avatar
Default Re: Tent object

You should give full credit to the person who created the asset, and you could have been transparent from the start of the post. I doubt anyone has issue after the guy gave you permission to use the Tents, it's just how you handled it seems like you wanted to take credit for the work when you're simply importing it.

Murphy is offline Reply With Quote
Reply


Tags
object, tent
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:07.