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12 Dec 2019, 00:00:00 (PRT)
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Old 2017-11-07, 12:30   #341
[R-DEV]​w0lf3k
PR:BF2 Developer

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by CaptMiller View Post
I would just like to understand how to export, to start
I assume you already have scene with desired pose/animation. Then you just need make ANIMATION selection of all bones, plus all weapon's mesh and just export via same tools for bundlemesh or staticmesh. Thats for First Person.

For Third Person i've added information about bone selection for ANIMATION set here.
https://www.realitymod.com/forum/f18...ml#post2176537
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Last edited by [R-DEV]w0lf3k; 2017-11-07 at 12:54..
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Old 2017-11-12, 13:16   #342
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Ok, thanks, will try to start modding as soon as possible, didnt solve problem with computer yet(((
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Old 2017-11-15, 07:54   #343
BraveSniper
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Hello devloppers , when Daesh mod will be added to the game ?
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Old 2017-11-15, 08:41   #344
agus92
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by BraveSniper View Post
Hello devloppers , when Daesh mod will be added to the game ?
It's bold to ask like that.
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Old 2017-11-15, 23:38   #345
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

It will not daesh mod. I wrote eatlier that I still didn't decide which name give to this faction. Likely it will be named as New Syrian army, Ahrar as Sham or another not terroristic rebel group.

At this moment I can not to develop mod,cuz there is a problem to get broadband internet at my home. But I can promise when I will get it I will finish some of my assets very soon. First of all atgm 9k111 Spigot
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