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PR Highlights Highlights of what work the Devs are currently working on

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Old 2010-10-09, 22:46   #31

Naruto-kun's Avatar
Default Re: Project Reality 0.95 Features List



Known as LABANEN3 ingame
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Old 2010-10-09, 22:46   #32

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Default Re: Project Reality 0.95 Features List

this is like christmas eve!

Live by the sword, die by the sword...

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Old 2010-10-09, 22:47   #33

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Default Re: Project Reality 0.95 Features List

Originally Posted by -.-Maverick-.- View Post
Explain please?
Basically to get people to be a little more careful with their lives, currently you can just rush around and so long as you have a medic at your back you won't cost your team anything. Ideally it'll help with some of the spamminess and put more emphasis on staying alive, plus rounds should be very slightly shorter also.

"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 2010-10-09, 22:47   #34
Default Re: Project Reality 0.95 Features List

I can't wait.

Perfect timing, my autumn break begins on friday, so i got plenty of time to check out the new changes.

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Old 2010-10-09, 22:50   #35
Default Re: Project Reality 0.95 Features List

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Old 2010-10-09, 22:51   #36
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Default Re: Project Reality 0.95 Features List

AWESOME! Everything. Every change is no less than awesome. That, and of course pretty badass.

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Old 2010-10-09, 22:52   #37
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Default Re: Project Reality 0.95 Features List

Added code that prevents players from using enemy kits other than rifleman variants indefinitely (rifleman, rifleman specialist, rifleman at, rifleman ap). It gives a message for 15-20 seconds (enough time to get ammo/field dressings), then it blacks out the screen for 15 seconds more after which it kills the player if he doesn't drop it.
Why?@@?@?!!!?!?!? This is basically making it okay for people with high value kits to run into battle like Rambo. Since that HAT or Sniper kit won't be turned against you. Yet, it doesn't address the problem of losing a kit to the other team, since they'll just cycle the HAT kit every 5minutes. Sure, they can't use it, but neither can your team.

It's like giving tickets to the losing team, your just making them suffer longer, prolonging a losing battle. Making the rounds longer and less intense.

# Updated Taliban Grenadier Alternative with G3A3 scoped UGL.
# Updated Taliban Marksman Alternative with G3SG1 4x scope.
So, we're losing the Taliban iron-sighted grenadier kit? So that people have a choice of two different scoped rifles that both fire the same caliber? What's the logic in that? The iron-sighted AK was useful.

And no more iron sighted SVD? I'm disappointed.

Replaced shovel with Makarov on unconventional officer kits.
Great, looks like we're going back to hideouts being few and far between.

Don't get me wrong, the good changes massively outweigh the bad. And I can't wait for .95. But, I just felt the need to complain about those few changes above. Hopefully someone can enlighten me as to their intended benefits.
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Old 2010-10-09, 22:55   #38
Default Re: Project Reality 0.95 Features List

Originally Posted by Hitman.2.5 View Post
done what now? :0 why?
Yeah agreed, why? That's one step making jets more vbf2 style by FORCING them to fly low in order to hit stuff.

I say either implement the CA method of adding TGP to jets carrying LGBs or just have it as the old LGB coding, because FORCING jets to fly low ISN'T realistic NOR good for gameplay. If a team looses their jets to the other teams, it's their fault for sucking and allowing the other team air superiority. You shouldn't be forced to have to fly into AA range just because you want to bomb something, its BS.
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Last edited by Andy[EEF]; 2010-10-09 at 23:01..
Old 2010-10-09, 22:57   #39
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Default Re: Project Reality 0.95 Features List


Answer to the kit lock reasoning is above.

For your worries regarding Taliban Grenadier

Or take a close look at the 0.95 Promo signature

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Old 2010-10-09, 22:57   #40
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Default Re: Project Reality 0.95 Features List

I was gonna post my favourite changes, but that would mean copying most of the list.

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