|
Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
Off-Topic Discussion For all discussions not related to PR. No Spam. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#3091 |
Forum Moderator
![]() ![]() Join Date: Jan 2009
Posts: 386
![]()
Location: Ho Chi Minh Northern Ireland
|
![]()
@dbzao posted his new video - a 10 person perspective from the recent, and first, Tactical Gamer internal scrim at the weekend.
https://www.youtube.com/watch?v=OZZ6RQe_g6w |
R-MOD Jeepo
![]() |
|
![]() |
![]() |
![]() |
#3092 |
Forum Moderator
![]() ![]() Join Date: Jan 2009
Posts: 386
![]()
Location: Ho Chi Minh Northern Ireland
|
![]()
@dbzao posted his new video - a 10 person perspective from the recent, and first, Tactical Gamer internal scrim at the weekend.
|
R-MOD Jeepo
![]() |
|
![]() |
Last edited by Jeepo; 2018-12-24 at 19:06..
![]() |
![]() |
#3093 |
![]() Join Date: Jul 2009
Posts: 2,037
![]()
Location: Macedonia
|
![]()
This video should be used to advertise Squad, it perfectly recaps a good teamplay example without being 2 hours long and Talil, well, Talil is just a treat to look at.
|
![]() |
|
![]() |
![]() |
![]() |
#3094 |
![]() ![]() |
![]()
Looks like some of the guys haven't updated their PCs since the last time they played PR.
![]() Squad, just like any other game, is easier to enjoy with a decent framerate. |
|
|
![]() |
![]() |
![]() |
#3095 | |
Forum Moderator
![]() ![]() Join Date: Jan 2009
Posts: 386
![]()
Location: Ho Chi Minh Northern Ireland
|
![]() Quote:
Lesson learned! Good to see you back BTW | |
R-MOD Jeepo
![]() |
||
![]() |
![]() |
![]() |
#3096 |
PR:BF2 Contributor
![]() Join Date: Sep 2015
Posts: 644
![]() |
![]()
Optimizing the game also helps
![]() |
|
|
![]() |
![]() |
![]() |
#3097 |
![]() ![]() Join Date: Oct 2007
Posts: 758
![]() |
![]()
Mutlicore processor support has helped alot, not just PR but the whole gaming sphere IMO.
Eventually octo core pcs wont even need uber graphics. The only thing driving graphics today I feel is crazy stupid monitor reoslutions, triple screen set ups etc. Smoke effects in Squad look wholesome as does that map in the previous video. |
|
|
![]() |
![]() |
![]() |
#3098 | |
PR:BF2 Developer
![]() ![]() |
![]() Quote:
| |
|
||
![]() |
![]() |
![]() |
#3099 |
![]() ![]() Join Date: Oct 2007
Posts: 758
![]() |
![]()
Youre right.
I wasn't clear, the PERF BETA option brought improvment but not in the same way. |
|
|
![]() |
![]() |
![]() |
#3100 | |
PR:BF2 Developer
![]() ![]() |
![]() Quote:
![]() Yeah the PERF Option, which was taken out of beta after very positive feedback was changed to be integrated automatically in the launcher. This saved on resources from the 1 core that the main game was running on since [R-DEV]Mats391's excellent work to move the BUIS/TIS, Scope Shader and HUD Logic from the main game to the PRLauncher (Running on the 2nd core) made a huge difference in performance and the rest is history. Anyways, back on topic since I'm being off-topic ![]() | |
|
||
![]() |
Last edited by Arab; 2019-01-24 at 01:38..
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|