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Old 2018-12-24, 17:44   #3091
[R-MOD]Jeepo
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

[MENTION=4326]dbzao[/MENTION] posted his new video - a 10 person perspective from the recent, and first, Tactical Gamer internal scrim at the weekend.

https://www.youtube.com/watch?v=OZZ6RQe_g6w

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Old 2018-12-24, 17:44   #3092
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

[MENTION=4326]dbzao[/MENTION] posted his new video - a 10 person perspective from the recent, and first, Tactical Gamer internal scrim at the weekend.


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Old 2018-12-25, 07:50   #3093
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

This video should be used to advertise Squad, it perfectly recaps a good teamplay example without being 2 hours long and Talil, well, Talil is just a treat to look at.

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Old 2019-01-18, 14:49   #3094
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Looks like some of the guys haven't updated their PCs since the last time they played PR.
Squad, just like any other game, is easier to enjoy with a decent framerate.

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Old 2019-01-18, 15:29   #3095
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Quote:
Originally Posted by DesmoLocke View Post
Looks like some of the guys haven't updated their PCs since the last time they played PR.
Squad, just like any other game, is easier to enjoy with a decent framerate.
Absolutely agree - funny though the worst looking PC is one of the highest spec - he just used OBS instead of Shadowplay....

Lesson learned!

Good to see you back BTW

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Old 2019-01-19, 07:41   #3096
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Optimizing the game also helps

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Old 2019-01-22, 19:53   #3097
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Mutlicore processor support has helped alot, not just PR but the whole gaming sphere IMO.
Eventually octo core pcs wont even need uber graphics. The only thing driving graphics today I feel is crazy stupid monitor reoslutions, triple screen set ups etc.

Smoke effects in Squad look wholesome as does that map in the previous video.


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Old 2019-01-23, 02:22   #3098
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Originally Posted by WeeGeez View Post
Mutlicore processor support has helped alot, not just PR but the whole gaming sphere IMO.
Eventually octo core pcs wont even need uber graphics. The only thing driving graphics today I feel is crazy stupid monitor reoslutions, triple screen set ups etc.

Smoke effects in Squad look wholesome as does that map in the previous video.
Indeed, but to correct you: PR/BF2 doesn't do multi-core processing. The BF2 Engine is hardcoded to use only one core.

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Old 2019-01-24, 00:09   #3099
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Youre right.

I wasn't clear, the PERF BETA option brought improvment but not in the same way.


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Old 2019-01-24, 00:25   #3100
[R-DEV]​Arab
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Youre right.

I wasn't clear, the PERF BETA option brought improvment but not in the same way.
Had a feeling that's what you meant That's alright.
Yeah the PERF Option, which was taken out of beta after very positive feedback was changed to be integrated automatically in the launcher.
This saved on resources from the 1 core that the main game was running on since [R-DEV]Mats391's excellent work to move the BUIS/TIS, Scope Shader and HUD Logic from the main game to the PRLauncher (Running on the 2nd core) made a huge difference in performance and the rest is history.

Anyways, back on topic since I'm being off-topic

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Last edited by Arab; 2019-01-24 at 00:38..
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