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Old 2019-04-17, 16:15   #61
Alpha07
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

When will it be released???

Any informations from the developers?

By the way, great work, I think it will be a wonderful update!
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Old 2019-04-17, 18:06   #62
Rabbit

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by Alpha07 View Post
When will it be released???

Any informations from the developers?

By the way, great work, I think it will be a wonderful update!
May 7th or June 6th.

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Old 2019-04-23, 05:29   #63
fenriz9000
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

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Originally Posted by Rabbit View Post
May 7th or June 6th.
which year?
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Old 2019-04-23, 11:07   #64
selman

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

are there going to be realistic airplane sounds like in Forgotten hope 2

forexample the stuka siren sound

https://www.youtube.com/watch?v=CQ9pgOO3T74
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Old 2019-05-01, 13:49   #65
[R-DEV]​Arab
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by selman View Post
are there going to be realistic airplane sounds like in Forgotten hope 2

forexample the stuka siren sound

https://www.youtube.com/watch?v=CQ9pgOO3T74
Of course Will work on it.

Have replaced various weapons (K98, P38 example) and vehicle sounds etc with realistic sounds. It's still on-going though.

Quote:
Originally Posted by PBAsydney View Post
Are networked tank shells ever going to be a thing? Alon mentioned it a while ago and I've been excited for it ever since.
It's technically nearly done. The issue is when tank shells are networked, tracer effects for some reason culls 150m away from view, so the tracers have been replaced with the model of the RPG-7 shell as a placeholder to prevent this. Ideally we want to use a tank shell model (depending if it's realistic) or if someone makes a tracer-looking model which is very easy, then can add red/green texture around and then we can include it. It most likely will be in a future update after v1.6
Quote:
Originally Posted by WeedT0aster1 View Post
How about Refractor 2.2 ( Battlefield Play4free engine ), keep the great work.
Thanks man
I don't think it has any mod tools to work with, unlike Battlefield 2. And there's probably limitations considering BF:P4F is non-mod friendly.
For example, even Battlefield 2142 works with the editor but requires copying the bf2142 mod folder into the Battlefield 2 mods directory and running the editor there.

We will not switch from Battlefield 2 to a slightly updated version with some removed features (BF2142) because it's too complex and time-consuming to do. Porting models, textures, sounds, hud can be done but the binary edits, python, mumble integration, launcher integration may be pretty difficult especially with the new main menu format (non-adobe flash based). It's better to focus on content, maps, features, bug-fixes, optimizations and improvements in the software than moving into unknown territory where we lose features with what we gain - like no grappling hook or zipline code.

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Last edited by Arab; 2019-05-02 at 09:51..
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Old 2019-05-16, 14:39   #66
tabti13

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

any new info about the mod
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Old 2019-05-16, 15:53   #67
mebel
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

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Originally Posted by tabti13 View Post
any new info about the mod
soon
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Old 2019-05-25, 01:28   #68
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

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Originally Posted by tabti13 View Post
any new info about the mod
Will do some dev blogs

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Old 2019-05-25, 11:22   #69
tabti13

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

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Originally Posted by Arab View Post
Will do some dev blogs
awesome
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Old 2019-05-25, 19:15   #70
Spoons27
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Some more news would be great.
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