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#11 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 795
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R-CUCK CAS_ual_TY when
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#12 |
Join Date: Jan 2016
Posts: 795
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NAOW
FOCK |
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#13 | |
PR:BF2 Developer
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#14 |
![]() ![]() Join Date: Jul 2012
Posts: 535
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Location: Beozonti du pao di queiju
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Would be very cool if the shell leaves smoke traces
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I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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#15 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,348
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Could you export these to .obj/.max/.fbx? Something to open in Max with so I can export it more easily. I could only find pretty expensive C4D to .max plugins
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#16 |
Join Date: Jan 2016
Posts: 795
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.mtl and .obj are also in that drive folder alongside the .c4d files
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#17 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,348
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Should have looked in the drive folder. My apologies
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