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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2017-08-06, 19:39   #1
viirusiiseli
Banned
Default Repairing an immobilized vehicle

Whenever an immobilized vehicle (turret, wheels or tracks) is repaired, when it is untracked and the driver is not in the vehicle, the gunner has to jump out, with the game saying you cannot operate this position alone.

Can be fixed or nah?
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Old 2017-08-06, 20:00   #2
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Repairing an immobilized vehicle

The code very specifically checks for kits/driver after re-enabling the vehicle. Not sure if by accident or on purpose. Its something that can be fixed by adding a single # to the code...
Mats claiming feature.
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Old 2017-08-06, 20:00   #3
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

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Default Re: Repairing an immobilized vehicle

Not a bug.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-08-07, 08:16   #4
chrisweb89
Default Re: Repairing an immobilized vehicle

And how does this add to gameplay/realism?
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Old 2017-08-07, 12:32   #5
[R-CON]​LiamBai
PR Tournament Admin
PR Server License Moderator

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Default Re: Repairing an immobilized vehicle

AFAIK the same check covers other scenarios in which it's desirable for this to happen, and removing this would break those.


Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 2018-01-31, 14:22   #6
HOLLYWOODY
Banned
Default Re: Repairing an immobilized vehicle

Can you elaborate Liam? What is the feature? I presume Alon determined it would be a simple fix. Does the check need to be removed or can it be altered?
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Old 2018-01-31, 14:33   #7
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Repairing an immobilized vehicle

Module hasn't been touched in a decade and going through it a mess, not as simple as I initially though. Maybe in the future.
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