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Old 2019-06-03, 12:03   #11
[R-CON]​mectus11
PR:BF2 Contributor

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Default Re: Tracer Model for Networked Tank Projectiles

R-CUCK CAS_ual_TY when

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Old 2019-06-04, 08:41   #12
CAS_ual_TY
PR Server License Administrator

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Default Re: Tracer Model for Networked Tank Projectiles

NAOW
FOCK

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Old 2019-06-05, 08:54   #13
Arab
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Default Re: Tracer Model for Networked Tank Projectiles

Quote:
Originally Posted by CAS_ual_TY View Post
https://drive.google.com/open?id=1y3...vmscauJd6MgDSw

I give you full permission to do what you want with these for PR development.
Cinema4D student license applies: No commercial use (not that you do that anyways, just wanted to mention it).

Color materials for HE and AP are the same (eg. ap_yellow and he_yellow are the same). Adjust the Glow Radius of all materials to your liking.

If you ever need some simple models like this again, you can always hit me up. Takes me a couple minutes to make these. Credit would be nice

hf
Cool! Thanks for doing these. We will give credit of course

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Old 2019-06-05, 20:07   #14
Danesh_italiano
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Default Re: Tracer Model for Networked Tank Projectiles

Would be very cool if the shell leaves smoke traces

https://www.youtube.com/watch?v=pDIL...=youtu.be&t=75

So sei que nada sei.
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Old 2019-06-08, 15:34   #15
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Tracer Model for Networked Tank Projectiles

Could you export these to .obj/.max/.fbx? Something to open in Max with so I can export it more easily. I could only find pretty expensive C4D to .max plugins But maybe you can export it to a more common format from C4D.

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Old 2019-06-08, 19:27   #16
CAS_ual_TY
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Default Re: Tracer Model for Networked Tank Projectiles

.mtl and .obj are also in that drive folder alongside the .c4d files

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Old 2019-06-08, 20:13   #17
[R-DEV]Mineral
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Default Re: Tracer Model for Networked Tank Projectiles

Should have looked in the drive folder. My apologies

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