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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Join Date: Oct 2010
Posts: 583
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As we know, rifleman AP is the least used kit ingame (except in some Russian insurgency maps, in where it comes with a scoped rifle). So a small change that would make it a bit more viable would be to remove the arming time on the detonator.
In before someone says real detonators have such arming time - in real life you can arm the detonator and just set it aside and use it immediately when needed, in PR you cannot. |
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#2 |
Join Date: Apr 2008
Posts: 162
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The Rifleman AP (conventional faction) kit is useless. It would be best if it were activated by wire, or if you had the option to choose both modes: Wire or Remote (the reality is like this).
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#3 |
Join Date: Oct 2012
Posts: 1,280
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I agree, the "arming" time can easily be removed for gameplay, maybe to counteract, add some seconds to the deployment of claymore. It would represent the dug in defense better IMO.
Wire operated is kinda meh. Reminds me of the BF2 claymores on the top of the ladders. ![]() |
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#4 |
Join Date: Apr 2015
Posts: 21
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I up for wired claymores, maybe one remote operated mine and one "victim-operated"?
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#5 |
Banned
Join Date: Mar 2017
Posts: 134
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landmines or mines in generally, that arent remote detonated are banned from conventional methods of warfare.
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#6 | |
Join Date: Jul 2017
Posts: 137
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Location: Belgrade
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Soultion,place ap mine at the very edge(so it falls down) activate it and clears all nmies. Pretty cool use of it ![]() | |
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#7 |
Forum Moderator
![]() ![]() Join Date: Mar 2014
Posts: 1,403
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Location: Auckland
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I mean, claymores are really strong, they have a super large blast radius. When they are used right they can be really powerful. I think making them easier will make them a pain in the ass to deal with for everyone.
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#8 | |
Join Date: Oct 2010
Posts: 583
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In my 7 years of playing PR I've seen this kit being used once to teamkill 15+ friendlies at the carrier on Muttrah | |
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#9 |
Join Date: Jun 2015
Posts: 72
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ever played ins?
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#10 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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of the few times(maybe 7) that i've ordered a guy to use rifleman AP or used AP myself is:
1. scoped rifle like many have said, can be used as an offensive marksman who can figh effectively close quarters, and when they're compromised they can set up defenses within seconds and inflict many casulties. 2. defensively used on a long chokepoint(like a hallway or a gap in a fence) that couldn't be holed up already. I had a really far forward superFOB on muttrah city, wired everything up but left a hole that had zig-zagging barbed wire(you'd have to run through 3 layers in order to get in), at the end I put a claymore and multiple tripwires inside of those 3 wires, so any hostiles running in would not only have to get through 3 layers(would take a good 4 seconds) but also attract enough attention where one could detonate the claymore. well, the MEC soldiers never came in and we moved out a couple minutes later. |
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Tags |
arming, detonator, remove, rifleman, time |
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