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04 Jun 2020, 00:00:00 (PRT)
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Old 2020-04-20, 18:17   #21
InfantryGamer42
Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by Toby_the_Jarhead View Post
hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3

This would be the correct one

Nice, now V1.6 will be delayed for full month.

Quote:
Originally Posted by Toby_the_Jarhead View Post
and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?
BF2 engine supports specific rates of fire. So, if BF can support 1.500 rpm and 1.200 rpm we will have it. But general, MG42 will have higher rpm for sure, compared to MG34.
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Old 2020-04-21, 02:02   #22
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by Toby_the_Jarhead View Post
hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3

This would be the correct one



and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?

Greetings!
As others have mentioned, we can only do what's divisible by 1800:
https://researchmaniacs.com/Math/Div...isible-by.html

For the muzzle break issue, it would most likely be fixed after v1.6 release in a patch.

So for MG42 irl it's selectable between 600 - 1200 RPM, MG-3 is between 1,000 RPM to 1,300 RPM but both MG42 and MG3 in-game is 900 RPM. 900 RPM is the closest it can be.



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Last edited by Arab; 2020-04-21 at 02:10..
Old 2020-05-01, 07:00   #23
Toby_the_Jarhead

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Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by Arab View Post
As others have mentioned, we can only do what's divisible by 1800:
https://researchmaniacs.com/Math/Div...isible-by.html

For the muzzle break issue, it would most likely be fixed after v1.6 release in a patch.
Thx for the update about the engine/server limitations didnt know that.

Nice to hear, that there will possibly be an update on the muzzle break

And as you guys can see: 1.6 has not been delayed by me :P

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Old 2020-05-05, 17:46   #24
qs-racer
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Default Re: 1.6 - WW2 Weapon Feature

I have a question, on the german LAT, is the difference only the range sight, or it have different explosive power ?

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Old 2020-05-05, 20:30   #25
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by qs-racer View Post
I have a question, on the german LAT, is the difference only the range sight, or it have different explosive power ?
Only the range. The 100m has bigger propellant: https://en.wikipedia.org/wiki/Panzer...ison_of_models
In game the Pzf60 kit now also features a geballte Ladung hand grenade.

Mineral: TIL that Wire-guided missiles actually use wire
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