project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
07 Dec 2022, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
Thread Tools Display Modes
Old 2009-08-10, 12:54   #11
joethepro36

joethepro36's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Quote:
It just seems far more simple to remove the lock-on system, which I see no value in game play wise.
The lock on system makes hitting horizontally moving targets easy to hit as opposed to bordline impossible. Also makes it so I can hit a fast jet after 2 seconds or so of looking at him while on the move.

The greatest disadvantage of cannon compared to aa is it's response time, if I see a fast jet moving at an awkward angle I have to think about compensating for lead which entails only a single short burst usually. A single aa missile will certainly hit (provded no flares) while a burst will get a few hits at best provided the aircraft is moving in a straight line. I'm basing this on the average 600-800m pass with an aircraft moving in a single direction horizontally and you are perpendicular.

It's too much to factor in speed, direction and distance into your head within 2 seconds of sight of an object in order to fire an accurate burst. I am not a computer and I typically sight the aircraft about a 1/3rd of the way into a pass past me.
joethepro36 is offline Reply With Quote
Old 2009-08-10, 13:11   #12
Snazz
Supporting Member

Snazz's Avatar
Default Re: Lock-on Missiles (AA & Jets)

^So basically you recognize that lock-on weapons make it easy, but assume without them it's borderline impossible.

I respectfully disagree on the notion of it being borderline impossible.

It certainly would more challenging than it is now and that's what I'm interested in essentially.

Any thoughts on other aircraft (inc. helis), or dogfights?
Snazz is offline Reply With Quote
Old 2009-08-10, 13:15   #13
Peeta
Supporting Member

Peeta's Avatar
Default Re: Lock-on Missiles (AA & Jets)

I agree with joe.

Panem Today,
Panem Tomorrow,
Panem Forever.
Peeta is offline Reply With Quote
Old 2009-08-10, 13:22   #14
joethepro36

joethepro36's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Borderline impossible because taking into account lead is extremely difficult in most passes. An aircraft taking you on directly is easy and everyone gets those fools, an aircraft at range flying in a loop the loop while firing rockets at a target on the ground, isn't going to get hit without luck.

Helicopters are fine, they get torn apart by cannons at the moment (even .50s) because of their lower speed and tendency to hover.

Dogfights are a little more debatable as the cannons do a lot of damage quickly, but they never really get used. I agree with air to air missiles being a little less useful to actually improve the whole dogfighting aspect. At the moment it's a bit point and click when you see them as opposed to tailing them and taking your time to get them at the right moment.

Ground forces do not have the luxury of engagement times longer than a few seconds so their aa should stay the same.

What I'm really trying to say through all this is that I think aa missiles are fine as they are, but there is room for cannons. The missiles should always have the primary role without a doubt but cannons on the aa vehicles should get proxy rounds in addition to missiles.
joethepro36 is offline Reply With Quote
Old 2009-08-10, 13:25   #15
Raic

Raic's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Quote:
Originally Posted by Snazz View Post
It's like you've never played another BF game/mod or have been playing vBF2/PR so long that you can't get your mind around aiming yourself.
Tell me another game/mod where air vehicles actually go with the same speed as in PR, you pretty much can't. Exception being simulations. And while your saying that its too easy to use AA how bout other way around? Without effective AA (and AA is going to be ineffective if we take rockets out) skill level needed to stay alive with choppers and jets is going fall down. And unless there is some damn badass guys in the AAs its going to be rape after rape.

And you clearly have not used the AA against pilot with half a brain, the flares work prefectly if you use them like they're designed to, only problem I'd say is that theres not enough and assets can't stay over hostile territory longer than some 30 seconds.
Raic is offline Reply With Quote
Old 2009-08-10, 13:32   #16
Spieler

Spieler's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Dont say that ground cannons arent effective against aircrafts. Russian pilots flying SU-25 in Chechnya had very big problems whith chechens shooting even from PKMs!! Not difficult to imagine what can do more powefull gun. So it is not question of efficiency, it is adout realization it in PR on BF2 engine. I think it would be very hard to do.
Spieler is offline Reply With Quote
Old 2009-08-10, 13:43   #17
Snazz
Supporting Member

Snazz's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Quote:
Originally Posted by Raic View Post
Tell me another game/mod where air vehicles actually go with the same speed as in PR, you pretty much can't.
Both Desert Combat (BF1942) and Desert Conflict (BF2) have fast fighter jets and no lock on missiles, the fighter jets in those mods are also more agile.

Quote:
Originally Posted by Raic View Post
And while your saying that its too easy to use AA how bout other way around?
Operating aircraft effectively is far more demanding then using lock-on AA, don't even bother trying to tell me it's balanced.

Quote:
Originally Posted by Raic View Post
Without effective AA (and AA is going to be ineffective if we take rockets out) skill level needed to stay alive with choppers and jets is going fall down. And unless there is some damn badass guys in the AAs its going to be rape after rape.
What Joe's said in other words, which I still disagree with.

Quote:
Originally Posted by Raic View Post
And you clearly have not used the AA against pilot with half a brain, the flares work prefectly if you use them like they're designed to.
I don't care what you preconceive of my experience, or how you use flares.
Snazz is offline Reply With Quote
Old 2009-08-10, 13:53   #18
0blivi0us

0blivi0us's Avatar
Default Re: Lock-on Missiles (AA & Jets)

i Agree with AA needing to be nerfed a LOT. It's way to easy. But eliminating missiles all together no.
It will have to be balanced out a lot mroe then it is now.

Flying a jet effectivly is hard even without the AA shooting your paperplane to shreds.
Either make the missles a lot less sensitive so they dont lock that well.
Or give planes more flares, i donno.

But yes i completly agree with the need for balance.
What you see now is that most servers take out the Jet Version of Kashan out of their list because when planes go up, they're shot down within minutess.
0blivi0us is offline Reply With Quote
Old 2009-08-10, 14:00   #19
Snazz
Supporting Member

Snazz's Avatar
Default Re: Lock-on Missiles (AA & Jets)

Well not necessarily eliminating missiles, just eliminating the lock-on guidance.

Proximity fused weapons (shells and/or missiles) would be less difficult to score hits with, yet still be more demanding then lock-on weapons.

Then you just have to tweak the proximity.
Snazz is offline Reply With Quote
Old 2009-08-10, 14:13   #20
burghUK

burghUK's Avatar
Default Re: Lock-on Missiles (AA & Jets)

This just sounds like a rant from someone who gets owned by AA alot.

I really enjoy AA , figuring out the right time to fire to get a perfect hit n a heli,aircraft does require some skill. I disagree with everything you just said a dumbed down PR is frankly a sh*t PR.
burghUK is offline Reply With Quote
Reply


Tags
jets, lockon, missiles
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:24.