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15 May 2021, 00:00:00 (PRT)
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PR Highlights Highlights of what work the Devs are currently working on

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Old 2021-04-10, 13:36   #11
[R-DEV]Mats391
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Default Re: v1.6.5 - ingame HUD & menu changes

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Originally Posted by robert357 View Post
As long it would looks similar to the old stretched compass I will be happy. If possible it can be combination of both? A little wider range and more spacing between.
Testing wider compass:

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-04-10, 16:08   #12
The_Turkish_Moose
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Default Re: v1.6.5 - ingame HUD & menu changes

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Originally Posted by Mats391 View Post
Testing wider compass:
Yeah that looks very nice. The increased spacing makes it easier to read and accurately relay directions to the squad. I feel like this will also stop confusing people who think the camera FOV has changed

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Old 2021-04-10, 19:48   #13
robert357

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Default Re: v1.6.5 - ingame HUD & menu changes

Yeah! This looks much better! Very nice.

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Old 2021-04-14, 12:46   #14
_Gabo

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Default Re: v1.6.5 - ingame HUD & menu changes

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Originally Posted by Mats391 View Post
Testing wider compass:
Now that the compass has been resized it would be more pleasant if it were redone because its quality is not very good, it is just a matter of aesthetics.
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Old 2021-04-14, 12:50   #15
[R-DEV]Mats391
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Default Re: v1.6.5 - ingame HUD & menu changes

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Originally Posted by _Gabo View Post
Now that the compass has been resized it would be more pleasant if it were redone because its quality is not very good, it is just a matter of aesthetics.
Yes, updating textures to be higher resolution (super sampling) would be ideal, but also tons of work. If you are up for it, feel free to start with the compass

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-04-14, 13:42   #16
Tomasinost

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Default Re: v1.6.5 - ingame HUD & menu changes

Bring back old hud to actually make pr better.
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Old 2021-04-27, 20:47   #17
spacemarine42

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Default Re: v1.6.5 - ingame HUD & menu changes

I am 100% on board with the new aspect ratio, it had seriously bugged me for years. Measuring distances is going to be a lot easier now.

That said, I definitely preferred the more complex old textures for HUD elements like the select squad menu, which had beveling/borders/shadows, as opposed to the current textures which are completely smooth. The new HUD textures seem to have lost some of the special character that PR has. If it's possible to change the old HUD elements like the "switch team" and "squad"/"kit" buttons back to correct-aspect-ratio versions of the old textures, then that would be great!
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