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Old 2018-01-29, 22:58   #61
Deviro
Supporting Member

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Default Re: Project Reality: BF2 v1.5 Announced!

Congrats guys! The strugle is not over, but it must be a huge relieve to announce this release. Hope everything goes smooth and looking forward to it!
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Old 2018-01-30, 02:11   #62
BroCop

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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Rabbit View Post
I told hades I dont give a fuck.
Oi, you got that specific item through the pipeline and didnt even bother bragging to me?

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Old 2018-01-30, 02:26   #63
Rabbit

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Default Re: Project Reality: BF2 v1.5 Announced!

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Originally Posted by BroCop View Post
Oi, you got that specific item through the pipeline and didnt even bother bragging to me?
You mean outpost? I didnt do anything with that.

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Old 2018-01-30, 02:44   #64
BroCop

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Default Re: Project Reality: BF2 v1.5 Announced!

Meh, outta the loop these days anyway.

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Old 2018-01-30, 04:49   #65
Frontliner
Project Reality Beta Tester
Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by TheMerchantOfMenace View Post
It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?
You really should consider turning on your brain before you complain. Supply crates, both big an small received an almost three times increase in their capacity (500->1,400; 1,000->2,800) to make up for the fact that the kit request now costs supply points too. Just rearming now is cheaper than ever before, with up to 28 ammo bags out of a SINGLE big crate. Yes, you could potentially have no limit on the crate with abusing the kit request, BUT it would take you almost an hour to do so by youself(28x2 min=56 min). I mean, if you run 8 man mortars like NA does you could abuse the request mechanic more effectively, but it would stilll be 8 minutes before the new behaviour is less effective than the old one.


On the upside, with your post it's now time to finally switch the PR Forum Alert Level to "OMG - These changes have ruined the mod even though I'm yet to play it".


PS: Fuck mortars.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2018-01-30, 04:52   #66
Cossack
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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Agemman View Post
Hey Mineral.

What's up?
OMG, he is alive!!!

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Old 2018-01-30, 04:53   #67
[R-DEV]Max_
PR:BF2 Lead QA
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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Frontliner View Post
On the upside, with your post it's now time to finally switch the PR Forum Alert Level to "OMG - These changes have ruined the mod even though I'm yet to play it".
I already did that within the hour that the announcement came up.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2018-01-30 at 06:43..
Old 2018-01-30, 06:58   #68
fuzzhead
Retired PR Developer
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Default Re: Project Reality: BF2 v1.5 Announced!

Congrats guys, looking forward to it!!!
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Old 2018-01-30, 07:01   #69
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Frontliner View Post
(500->1,400; 1,000->2,800) .
actually we ended up just rounding it to 1500/3000.
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Old 2018-01-30, 08:41   #70
Singh408
Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Pitexor View Post
It would be pleasure to be killed from Rosomak drived by Tymoszenko and gunned by PacD.
I heard the polish player models are based on tymo and pacd irl
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