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Old 2018-01-29, 18:13   #51
VTRaptor

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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by Swedzacy View Post
And where and for what you would like to use it?
Falklands, my dude. and possibly soul rebel xd
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Old 2018-01-29, 18:19   #52
lakinen
Default Re: Project Reality: BF2 v1.5 Announced!

Gaz-Tigr-m model looks familiar.That is orginal model?

https://www.youtube.com/watch?v=pX4Z-_zCRmk
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Old 2018-01-29, 18:31   #53
[R-DEV]Mineral
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Default Re: Project Reality: BF2 v1.5 Announced!

It's original model by community member deloni, finished by team members.
https://www.realitymod.com/forum/f38...igr-wip-3.html

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Old 2018-01-29, 18:33   #54
Bad1n

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Default Re: Project Reality: BF2 v1.5 Announced!

Thats great news! Good job guys!
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Old 2018-01-29, 20:50   #55
lakinen
Default Re: Project Reality: BF2 v1.5 Announced!

Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
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Old 2018-01-29, 21:20   #56
PatrickLA_CA
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Default Re: Project Reality: BF2 v1.5 Announced!

That one is not even close to the one in PR.

In-game: Cobra-PR
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Old 2018-01-29, 21:21   #57
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by lakinen View Post
Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
That one is stolen from COD. You should have known by now we don't steal assets.

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Old 2018-01-29, 22:16   #58
TheMerchantOfMenace
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Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by PeppeJ View Post
  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
NOOOOOOO!!!!

WHY?????

It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

It was already difficult enough to get crates on the battlefield of late, so many bad Trans pilots who think they're flying aces.

And what about mortars? Someone on the DEV team have a hard-on against mortars? It's already difficult enough to make those work.

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?

Is the DEV team at least willing to reverse this misguided decision once they see the devastating effects of it out in the field?
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Old 2018-01-29, 22:21   #59
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: Project Reality: BF2 v1.5 Announced!

We will make sure to keep it working, also, mortars dont need another nerf. That is definitely not the plan. Some maps might require and additional logi or trans heli as a result of this but we shall see.



D.J.

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Old 2018-01-29, 22:28   #60
Agemman
Default Re: Project Reality: BF2 v1.5 Announced!

Hey Mineral.

What's up?

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