project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
01 Jun 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Project Reality News Project Reality news releases and announcements.

Closed Thread
 
Thread Tools Display Modes
Old 2018-01-28, 19:56   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Project Reality: BF2 v1.5 Announced!


After a long wait, we can finally announce the next major release of Project Reality: v1.5. This will be our 38th major release! Thanks to some changes on how we make releases, we were able to build a total of 20 patches between v1.4 and v1.5. This has allowed the team to focus on new big content updates for this and future releases.

And speaking of a big content update, we are really excited to finally be able to present you with something the community has waited for a long time: The Polish faction has finally made its way into PR! Being in development for years, the Polish faction was brought together by dozens of community members (see below) working on it together with the PR-team, once again highlighting that this mod, more than anything else, lives off and grows with the dedication of its community members stepping up to the task. Thanks to all of them for their hard work!

Next to the Polish Forces there are a few new additions to other factions including the Russian GAZ Tigr-M armored jeep and a brand new DAF YA-4442 truck series for the Dutch Forces. As well as a few gameplay tweaks, optimizations and bug fixes. More will be revealed in the coming days when we will post the full changelog. But for now enjoy the screenshots below.

We also want to take this opportunity to show off the new player manual. We have gone to an online system which allows easier community translations and updates with every PR release. It's already updated to v1.5 so if you have a keen eye you can already spot a few gameplay changes v1.5 will bring. We will continue to update it over the next few days and weeks to include video tutorials and more chapters. If you are interested in helping out go over to this thread.

We do not have an exact release date yet for v1.5 but the wait won't be much longer now! Unforeseen complications could always push it further. Stay tuned to our social channels and the forums for more information, media, and of course the release.






Full Community Contributor list
  • Dariusz "ddeo" Deoniziak - Community Factions Leads, Art Team (3D, 2D)
  • "Fresz" - Community Factions Leads
  • Damian "Wyspa" Wyspianski - Community Factions Leads, Art Team (2D)
  • Clive Williams - Programming Team
  • Piotr "Flamaster" Widuchowski - Art Team (3D, 2D)
  • Pawel "PaulPL1" Baran - Art Team (3D), Programming Team
  • Wojciech "Veti" Klimas - Art Team (3D, 2D)
  • Mateusz "MTO" Galka - Art Team (3D, 2D)
  • Mauricio "maurib" Meza Burbano - Art Team (3D, 2D)
  • "Kruk" - Art Team (3D, 2D)
  • "Trek" - Art Team (2D)
  • "Dodek" - Programming Team
  • Adrej "Megagoth1702" Schmitt - Additional Contributions (Sounds)
  • Adam "Antol" Kulasek - Additional Contributions (Sounds), Art Team (2D)
  • Przemyslaw "DJFizyk" Woznicki - Additional Contributions (Sounds)
  • Robert "Solty" Soltysik - Additional Contributions (Sounds)
  • "HughJass" - Mapping Team
  • "Bad1n" - Mapping Team
  • "Rabbit" - Mapping Team
  • "Spyker" - Mapping Team
  • Daniel "Grober" Zietek - Mapping Team, Art Team (2D), Programming Team
  • "Develop13" - Art Team (Animation)
  • "Kane" - Art Team (3D)
  • "Brother" - Art Team (3D)
  • "Noon" - Art Team (2D)
  • "wojtQ" - Art Team (2D)
  • Maciej "Kox" Adamczewski - Special Thanks
  • Michal "Bagno" Bagniewski - Special Thanks
  • "Ragni" - Special Thanks
  • "Uncle Blues" - Special Thanks
  • "BroCop" - Special Thanks

Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.



For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!



- The Project Reality Team
Mineral is offline
Last edited by Mineral; 2019-07-15 at 11:56..
Old 2018-01-28, 19:58   #2
Frontliner
Project Reality Beta Tester
Default Re: Project Reality: BF2 v1.5 Announced!


VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
Frontliner is offline
Old 2018-01-28, 20:04   #3
VTRaptor

VTRaptor's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

KURRRRRRRWWWWWAAAAAAAAAAAAAA
VTRaptor is offline
Old 2018-01-28, 20:04   #4
Rezza
Supporting Member

Rezza's Avatar
Send a message via MSN to Rezza
Default Re: Project Reality: BF2 v1.5 Announced!

OMG YES! It took a year but... ALL ABOARD THE HYPE TRAIN! Thanks for all the work and contributions.

Rezza is offline
Old 2018-01-28, 20:11   #5
PatrickLA_CA
Supporting Member

PatrickLA_CA's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

YES! First time in a decade that an update of PR will come right after I've finished my exams.

In-game: Cobra-PR
PatrickLA_CA is offline
Old 2018-01-28, 20:13   #6
PeppeJ

PeppeJ's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).

PeppeJ is offline
Old 2018-01-28, 20:38   #7
Psyko

Psyko's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by PeppeJ View Post
  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
wait........what?



this is like when a complicated bill is proposed in government and they sneak in little things to screw us over.
Psyko is offline
Old 2018-01-29, 22:16   #8
TheMerchantOfMenace
Supporting Member

TheMerchantOfMenace's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by PeppeJ View Post
  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
NOOOOOOO!!!!

WHY?????

It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

It was already difficult enough to get crates on the battlefield of late, so many bad Trans pilots who think they're flying aces.

And what about mortars? Someone on the DEV team have a hard-on against mortars? It's already difficult enough to make those work.

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?

Is the DEV team at least willing to reverse this misguided decision once they see the devastating effects of it out in the field?
TheMerchantOfMenace is offline
Old 2018-01-29, 22:21   #9
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

Mr.VdHeide's Avatar
Default Re: Project Reality: BF2 v1.5 Announced!

We will make sure to keep it working, also, mortars dont need another nerf. That is definitely not the plan. Some maps might require and additional logi or trans heli as a result of this but we shall see.



D.J.

Mr.VdHeide is offline
Old 2018-01-30, 04:49   #10
Frontliner
Project Reality Beta Tester
Default Re: Project Reality: BF2 v1.5 Announced!

Quote:
Originally Posted by TheMerchantOfMenace View Post
It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?
You really should consider turning on your brain before you complain. Supply crates, both big an small received an almost three times increase in their capacity (500->1,400; 1,000->2,800) to make up for the fact that the kit request now costs supply points too. Just rearming now is cheaper than ever before, with up to 28 ammo bags out of a SINGLE big crate. Yes, you could potentially have no limit on the crate with abusing the kit request, BUT it would take you almost an hour to do so by youself(28x2 min=56 min). I mean, if you run 8 man mortars like NA does you could abuse the request mechanic more effectively, but it would stilll be 8 minutes before the new behaviour is less effective than the old one.


On the upside, with your post it's now time to finally switch the PR Forum Alert Level to "OMG - These changes have ruined the mod even though I'm yet to play it".


PS: Fuck mortars.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
Frontliner is offline
Closed Thread


Tags
announced, bf2, project, reality, v15
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:07.