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20 Apr 2019, 00:00:00 (PRT)
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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 2019-01-06, 11:56   #1281
solidfire93

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Default Re: Ask the (WW2-DEVS) a question ?

any update ?
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Old 2019-01-29, 08:03   #1282
matthewreck
Default Re: Ask the (WW2-DEVS) a question ?

Is there anything still going on with PR ww2? any events or servers? in the PRSPY i dont see any ww2 servers ever, i played for a couple weeks in 2016 but then no one ran a dedicated server for it after that.
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Old 2019-01-29, 08:57   #1283
[R-DEV]Mineral
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Default Re: Ask the (WW2-DEVS) a question ?

That time you played in 2016 it was a limited-run alpha/beta version.However we are still working on it and it will come out as some point and be merged with the rest of the game. No ETA on that though.

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Old 2019-01-29, 10:14   #1284
[R-DEV]​AfterDune
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For those that haven't seen this yet, w0lf3k has been working on the animations of the Gewehr 43. Consider this 'work in progress' as always .





Make sure to subscribe to his channel for more goodness .

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Old 2019-02-05, 08:33   #1285
selman

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Default Re: Ask the (WW2-DEVS) a question ?

is it possible to make flamethrowers in pr
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Old 2019-02-05, 08:46   #1286
[R-DEV]Mineral
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Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.

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Old 2019-02-05, 13:18   #1287
selman

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when you fix this issue is it going to work like the real model or are you going to design it after gameplay

i mean, the real model worked only in few seconds and the oil was finished

https://www.youtube.com/watch?v=Qjdd3Yh9BxI
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Last edited by selman; 2019-02-05 at 19:15..
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Old 2019-02-05, 14:41   #1288
VTRaptor

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FH2 flamethrower worked badly. It was killing everyone instantly and this happened to me once:

https://youtu.be/QygCDHYYLWQ?t=446

I still don't know how I died to it.
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Old 2019-02-06, 06:28   #1289
Heavy Death

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Quote:
Originally Posted by Mineral View Post
Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.
Probably not possible, but what about using the rope/antenna mechanics as the tube?

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Old 2019-02-06, 10:34   #1290
[R-DEV]Mineral
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It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.

However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.

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