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Modding Tutorials Information and tutorials related to modding BF2.

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Old 09-06-2010, 06:47 PM   #21
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Quote:
Originally Posted by [R-DEV]Outlawz View Post
Baaaw, can has mini tut on windows?
nub cake

Still aint worked it out? iirc you where doing that part a few days ago now?

Catch me on xfire and I'll see if I can sort out your problem.

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Old 09-06-2010, 07:05 PM   #22
Rudd
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Quote:
Originally Posted by [R-DEV]Rhino View Post
While it will be in the PR files, no maps will have it on it unless a mapper is going to quickly add it but doubt they will at this stage.
lets delay the release a month so we can put this shed in every conceivable location


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Old 01-14-2011, 11:30 PM   #23
popnsmoke
Default Re: [Static Object Tutorial] Creating a Simple Structure

Nice shed / wall texturing tutorial.


Would it be possible for you to show us a screen capture of the final UV layout for the shed from the max EDIT UVW window that demonstrates the UV arrangement for all pieces within 0-1 ?
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Old 01-15-2011, 06:00 AM   #24
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

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Originally Posted by popnsmoke View Post
Nice shed / wall texturing tutorial.


Would it be possible for you to show us a screen capture of the final UV layout for the shed from the max EDIT UVW window that demonstrates the UV arrangement for all pieces within 0-1 ?
All the UVs together for this is just a cluster f*ck since you have overlapping UVs etc since.

I can but you wouldn't learn anything from it.

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Old 01-15-2011, 11:25 PM   #25
popnsmoke
Default Re: [Static Object Tutorial] Creating a Simple Structure

Quote:
Originally Posted by [R-DEV]Rhino View Post
All the UVs together for this is just a cluster f*ck since you have overlapping UVs etc since.

I can but you wouldn't learn anything from it.
Well if you can, please do.
It may seem insignificant, but would be helpful sine there is no finished 'example' file to compare with.
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Old 01-16-2011, 06:42 AM   #26
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Channel 1:


Channel 2:

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Old 01-22-2011, 11:31 PM   #27
splatters

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Default Re: [Static Object Tutorial] Creating a Simple Structure

Q: How do I add different materials to the same object, like the door handle on the door? I'm trying to imitate your (rhino's) materials but don't know how to do that.
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Old 01-23-2011, 01:44 AM   #28
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

humm didn't I go into it in the tut?

Basically what you need to do is select the faces you want the material to be applied to in face selection mode, then hit the apply material to selection button, where normally it would apply it to the entire object you have selected if you just had selected it normally, but in this case, since you only have a few faces selected, it will only apply it to that

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Old 01-23-2011, 02:13 AM   #29
splatters

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Default Re: [Static Object Tutorial] Creating a Simple Structure

I started working on my new model and I stumbled upon that by accident just a moment ago which reminded me to come back here and look if someone has answered

This clarifies things, cheers! And thanks for the awesome tutorials, now I can finish the shed.
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Old 01-24-2011, 04:57 AM   #30
splatters

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Default Re: [Static Object Tutorial] Creating a Simple Structure

New problemo, after finishing the static I loaded it in the editor, put it in a map did lightmaps etc. Because my editor crashes very often when I shoot at anything (any tips with that too would be appreciated) I decided to test the materials along with the vehicle cols in-game. Loading the test map took longer than usually and when I spawned I couldn't see the shed anywhere.. Checked back in the editor, and it was still in the test level, all the .cons and .tweaks seem to be ok.

Btw, naming the static garden_shed01 will conflict with the original static that rhino did and put in-game, I suggest naming it something else, otherwise it won't show up in the editor.
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