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Old 10-03-2008, 02:37 PM   #41
$pyker
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Default Re: Where to start mapping?

i cant find any tuts on how to do intersections do you know of any good ones rhino? also my road does this when i apply spline

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Old 10-03-2008, 05:14 PM   #42
[R-DEV]​Rhino
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Default Re: Where to start mapping?

Making roads intersection, using stock BF2 assets?? - Official BF Editor Forums

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Old 10-04-2008, 09:41 AM   #43
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Default Re: Where to start mapping?

still unsure as to how to make them work doesn't explain it well thanks anyway any idea on my screenie above what has happened?
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Old 10-06-2008, 06:57 AM   #44
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Default Re: Where to start mapping?

is the mapping guidlines for 0.75 the same for 0.8? or is it just not updated yet?

http://www.realitymod.com/forum/f189...guidlines.html
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Old 10-12-2008, 08:09 AM   #45
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Default Re: Where to start mapping?

i giving up with mapping everytime i apply spline with road it does that thing in my previous posts screenie, looked everywhere for a solution still cant find one
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Old 11-06-2008, 04:26 AM   #46
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Default Re: [Tutorial List ] Where to start mapping?

Alright, 4 more exams then it's just 2 weeks of bludging school. I reckon I'm gonna give mapping a shot as you don't need any fancy expensive programmes.

Cheers for the Tutorials Rhino,
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Old 11-14-2008, 01:41 AM   #47
SprinterOz
Exclamation Re: [Tutorial List ] Where to start mapping?

Hi all hope I have posted this in the right spot

I have been doing the tuts and found them very handy and they have become my bible for bf2 mapping.

But while I was building this big map 512 x4 I have come across a lot of problems. One of the problems is that I can see throw the textures when testing the map on a local server.

I have also done a bf2 shortcut so I can run the game in window mod and at 800 x 600 allowing me to see any errors. But the problem is that the game crashers now i have set up overgrowth textures and will not load past 16% and the bf2 local server crashers back to desktop with no error?

I have done screen shots of all the data in the bf2 editor.
Just note that the file is 13 MB big. Also note you will have to Zoom in to see the script as the screenshot has all the map info from start to the point i am now.

Download JPG page here: 2 scripts joined.jpg

Direct link to download: http://download262.mediafire.com/ksl...pts+joined.jpg

Also I have done a recording on wegames to show you what problems I was having before I added overgrowth

my first map just testing

Please if you can help me in anyway I would be ever so great full.
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Old 11-14-2008, 11:29 AM   #48
[R-DEV]​Rhino
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Default Re: [Tutorial List ] Where to start mapping?

you should not do a 512x4 map, do a 1024x2 map which is the same size but higher quality and less problems. The only time you want to think of doing a scale 4 map is for a 1024x4 map.

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Old 11-19-2008, 10:49 AM   #49
Lightening34

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Default Re: [Tutorial List ] Where to start mapping?

I'm starting with the smallest size as told in the tutorials ... but thank you very much Rhino. I'll try to make some serious maps after I know what to do after those tutorials.

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Old 12-22-2008, 11:24 PM   #50
aperson444
Default Re: [Tutorial List ] Where to start mapping?

I know this has already been answered, but when I start BF2 editor, which mod do I choose? BF2 or PR?

Also, when I start the editor, I get an exception error.

I am running with 2 GB RAM, 4.2 gHz processor, 320 GB hard drive
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